(svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.

Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)).  Don't expect it to be a carbon-copy though.  A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
This commit is contained in:
belugas
2007-07-10 00:59:00 +00:00
parent b690bef878
commit a5da0e6609
41 changed files with 339 additions and 505 deletions

View File

@@ -25,262 +25,322 @@
#include "newgrf_industries.h"
#include "newgrf_text.h"
/* industries per climate, according to the different construction windows */
const byte _build_industry_types[4][12] = {
{ 1, 2, 4, 6, 8, 0, 3, 5, 9, 11, 18 },
{ 1, 14, 4, 13, 7, 0, 3, 9, 11, 15 },
{ 25, 13, 4, 23, 22, 11, 17, 10, 24, 19, 20, 21 },
{ 27, 30, 31, 33, 26, 28, 29, 32, 34, 35, 36 },
extern Industry *CreateNewIndustry(TileIndex tile, IndustryType type);
/**
* Search callback function for TryBuildIndustry
* @param tile to test
* @param data that is passed by the caller. In this case, the type of industry been tested
* @return the success (or not) of the operation
*/
static bool SearchTileForIndustry(TileIndex tile, uint32 data)
{
return CreateNewIndustry(tile, data) != NULL;
}
/**
* Perform a 9*9 tiles circular search around a tile
* in order to find a suitable zone to create the desired industry
* @param tile to start search for
* @param type of the desired industry
* @return the success (or not) of the operation
*/
static bool TryBuildIndustry(TileIndex tile, int type)
{
return CircularTileSearch(tile, 9, SearchTileForIndustry, type);
}
bool _ignore_restrictions;
enum {
DYNA_INDU_MATRIX_WIDGET = 2,
DYNA_INDU_INFOPANEL = 4,
DYNA_INDU_FUND_WIDGET,
DYNA_INDU_RESIZE_WIDGET,
};
static void UpdateIndustryProduction(Industry *i);
static struct IndustryData {
uint16 count;
IndustryType select;
byte index[NUM_INDUSTRYTYPES + 1];
StringID additional_text[NUM_INDUSTRYTYPES + 1];
} _industrydata;
static void BuildIndustryWndProc(Window *w, WindowEvent *e)
static void BuildDynamicIndustryWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT:
DrawWindowWidgets(w);
if (_thd.place_mode == 1 && _thd.window_class == WC_BUILD_INDUSTRY) {
int ind_type = _build_industry_types[_opt_ptr->landscape][WP(w, def_d).data_1];
case WE_CREATE: {
IndustryType ind;
const IndustrySpec *indsp;
SetDParam(0, GetIndustrySpec(ind_type)->GetConstructionCost());
DrawStringCentered(85, w->height - 21, STR_482F_COST, 0);
}
break;
/* Shorten the window to the equivalant of the additionnal purchase
* info coming from the callback. SO it will only be available to tis full
* height when newindistries are loaded */
if (!_loaded_newgrf_features.has_newindustries) {
w->widget[DYNA_INDU_INFOPANEL].bottom -= 44;
w->widget[DYNA_INDU_FUND_WIDGET].bottom -= 44;
w->widget[DYNA_INDU_FUND_WIDGET].top -= 44;
w->widget[DYNA_INDU_RESIZE_WIDGET].bottom -= 44;
w->widget[DYNA_INDU_RESIZE_WIDGET].top -= 44;
w->resize.height = w->height -= 44;
}
case WE_CLICK: {
int wid = e->we.click.widget;
if (wid >= 3) {
if (HandlePlacePushButton(w, wid, SPR_CURSOR_INDUSTRY, 1, NULL))
WP(w, def_d).data_1 = wid - 3;
}
/* Initilialize structures */
memset(&_industrydata.index, 0xFF, NUM_INDUSTRYTYPES);
memset(&_industrydata.additional_text, STR_NULL, NUM_INDUSTRYTYPES);
_industrydata.count = 0;
/* first indutry type is selected.
* I'll be damned if there are none available ;) */
_industrydata.select = 0;
w->vscroll.cap = 8; // rows in grid, same in scroller
w->resize.step_height = 13;
if (_game_mode == GM_EDITOR) { // give room for the Many Random "button"
_industrydata.index[_industrydata.count] = INVALID_INDUSTRYTYPE;
_industrydata.count++;
}
/* We'll perform two distinct loops, one for secondary industries, and the other one for
* primary ones. Each loop will fill the _industrydata structure. */
for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled && (!indsp->IsRawIndustry() || _game_mode == GM_EDITOR)) {
_industrydata.index[_industrydata.count] = ind;
_industrydata.count++;
}
}
if (_patches.raw_industry_construction != 0 && _game_mode != GM_EDITOR) {
for (ind = IT_COAL_MINE; ind < NUM_INDUSTRYTYPES; ind++) {
indsp = GetIndustrySpec(ind);
if (indsp->enabled && indsp->IsRawIndustry()) {
_industrydata.index[_industrydata.count] = ind;
_industrydata.count++;
}
}
}
} break;
case WE_PAINT: {
const IndustrySpec *indsp = (_industrydata.index[_industrydata.select] == INVALID_INDUSTRYTYPE) ? NULL : GetIndustrySpec(_industrydata.index[_industrydata.select]);
StringID str = STR_4827_REQUIRES;
int x_str = w->widget[DYNA_INDU_INFOPANEL].left + 3;
int y_str = w->widget[DYNA_INDU_INFOPANEL].top + 3;
const Widget *wi = &w->widget[DYNA_INDU_INFOPANEL];
int max_width = wi->right - wi->left - 4;
/* Raw industries might be prospected. Show this fact by changing the string */
if (_game_mode == GM_EDITOR) {
w->widget[DYNA_INDU_FUND_WIDGET].data = STR_BUILD_NEW_INDUSTRY;
} else {
w->widget[DYNA_INDU_FUND_WIDGET].data = (_patches.raw_industry_construction == 2 && indsp->IsRawIndustry()) ? STR_PROSPECT_NEW_INDUSTRY : STR_FUND_NEW_INDUSTRY;
}
SetVScrollCount(w, _industrydata.count);
DrawWindowWidgets(w);
/* and now with the matrix painting */
for (byte i = 0; i < w->vscroll.cap && ((i + w->vscroll.pos) < _industrydata.count); i++) {
int offset = i * 13;
int x = 3;
int y = 16;
bool selected = _industrydata.select == i + w->vscroll.pos;
if (_industrydata.index[i + w->vscroll.pos] == INVALID_INDUSTRYTYPE) {
DrawString(21, y + offset, STR_MANY_RANDOM_INDUSTRIES, selected ? 12 : 6);
continue;
}
const IndustrySpec *indsp = GetIndustrySpec(_industrydata.index[i + w->vscroll.pos]);
/* Draw the name of the industry in white is selected, otherwise, in orange */
DrawString(20, y + offset, indsp->name, selected ? 12 : 6);
GfxFillRect(x, y + 1 + offset, x + 10, y + 7 + offset, selected ? 15 : 0);
GfxFillRect(x + 1, y + 2 + offset, x + 9, y + 6 + offset, indsp->map_colour);
}
if (_industrydata.index[_industrydata.select] == INVALID_INDUSTRYTYPE) {
DrawStringMultiLine(x_str, y_str, STR_RANDOM_INDUSTRIES_TIP, max_width, wi->bottom - wi->top - 40);
break;
}
if (_game_mode != GM_EDITOR) {
SetDParam(0, indsp->GetConstructionCost());
DrawStringTruncated(x_str, y_str, STR_482F_COST, 0, max_width);
y_str += 11;
}
/* Draw the accepted cargos, if any. Otherwhise, will print "Nothing" */
if (indsp->accepts_cargo[0] != CT_INVALID) {
SetDParam(0, GetCargo(indsp->accepts_cargo[0])->name);
if (indsp->accepts_cargo[1] != CT_INVALID) {
SetDParam(1, GetCargo(indsp->accepts_cargo[1])->name);
str = STR_4828_REQUIRES;
if (indsp->accepts_cargo[2] != CT_INVALID) {
SetDParam(2, GetCargo(indsp->accepts_cargo[2])->name);
str = STR_4829_REQUIRES;
}
}
} else {
SetDParam(0, STR_00D0_NOTHING);
}
DrawStringTruncated(x_str, y_str, str, 0, max_width);
y_str += 11;
/* Draw the produced cargos, if any. Otherwhise, will print "Nothing" */
str = STR_4827_PRODUCES;
if (indsp->produced_cargo[0] != CT_INVALID) {
SetDParam(0, GetCargo(indsp->produced_cargo[0])->name);
if (indsp->produced_cargo[1] != CT_INVALID) {
SetDParam(1, GetCargo(indsp->produced_cargo[1])->name);
str = STR_4828_PRODUCES;
}
} else {
SetDParam(0, STR_00D0_NOTHING);
}
DrawStringTruncated(x_str, y_str, str, 0, max_width);
/* Get the additional purchase info text, if it has not already been */
if (_industrydata.additional_text[_industrydata.select] == STR_NULL) { // Have i been called already?
if (HASBIT(indsp->callback_flags, CBM_IND_FUND_MORE_TEXT)) { // No. Can it be called?
uint16 callback_res = GetIndustryCallback(CBID_INDUSTRY_FUND_MORE_TEXT, 0, 0, NULL, _industrydata.index[_industrydata.select], INVALID_TILE);
if (callback_res != CALLBACK_FAILED) { // Did it failed?
StringID newtxt = GetGRFStringID(indsp->grf_prop.grffile->grfid, 0xD000 + callback_res); // No. here's the new string
_industrydata.additional_text[_industrydata.select] = newtxt; // Store it for further usage
}
}
}
y_str += 11;
/* Draw the Additional purchase text, provided by newgrf callback, if any.
* Otherwhise, will print Nothing */
if (_industrydata.additional_text[_industrydata.select] != STR_NULL &&
_industrydata.additional_text[_industrydata.select] != STR_UNDEFINED) {
SetDParam(0, _industrydata.additional_text[_industrydata.select]);
DrawStringMultiLine(x_str, y_str, STR_JUST_STRING, max_width, wi->bottom - wi->top - 40); // text is white, for now
}
} break;
case WE_CLICK:
switch (e->we.click.widget) {
case DYNA_INDU_MATRIX_WIDGET: {
IndustryType type;
int y = (e->we.click.pt.y - w->widget[DYNA_INDU_MATRIX_WIDGET].top) / 13 + w->vscroll.pos ;
if (y >= 0 && y < _industrydata.count) { //Isit within the boundaries of available data?
_industrydata.select = y;
type = _industrydata.index[_industrydata.select];
SetWindowDirty(w);
if ((_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(type)->IsRawIndustry()) ||
type == INVALID_INDUSTRYTYPE) {
/* Reset the button state if going to prospecting or "build many industries" */
RaiseWindowButtons(w);
ResetObjectToPlace();
}
}
} break;
case DYNA_INDU_FUND_WIDGET: {
IndustryType type = _industrydata.index[_industrydata.select];
if (type == INVALID_INDUSTRYTYPE) {
HandleButtonClick(w, DYNA_INDU_FUND_WIDGET);
WP(w, def_d).data_1 = -1;
if (GetNumTowns() == 0) {
ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_CAN_T_GENERATE_INDUSTRIES, 0, 0);
} else {
extern void GenerateIndustries();
_generating_world = true;
GenerateIndustries();
_generating_world = false;
}
} else if (_game_mode != GM_EDITOR && _patches.raw_industry_construction == 2 && GetIndustrySpec(type)->IsRawIndustry()) {
DoCommandP(0, type, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY));
HandleButtonClick(w, DYNA_INDU_FUND_WIDGET);
WP(w, def_d).data_1 = -1;
} else if (HandlePlacePushButton(w, DYNA_INDU_FUND_WIDGET, SPR_CURSOR_INDUSTRY, 1, NULL)) {
WP(w, def_d).data_1 = _industrydata.select;
}
}
break;
} break;
case WE_PLACE_OBJ:
if (DoCommandP(e->we.place.tile, _build_industry_types[_opt_ptr->landscape][WP(w, def_d).data_1], 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY)))
case WE_RESIZE: {
w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
w->widget[DYNA_INDU_MATRIX_WIDGET].data = (w->vscroll.cap << 8) + 1;
} break;
case WE_PLACE_OBJ: {
IndustryType type = _industrydata.index[_industrydata.select];
if (WP(w, def_d).data_1 == -1) break;
if (_game_mode == GM_EDITOR) {
/* Show error if no town exists at all */
if (GetNumTowns() == 0) {
SetDParam(0, GetIndustrySpec(type)->name);
ShowErrorMessage(STR_0286_MUST_BUILD_TOWN_FIRST, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
return;
}
_current_player = OWNER_NONE;
_generating_world = true;
_ignore_restrictions = true;
if (!TryBuildIndustry(e->we.place.tile, type)) {
SetDParam(0, GetIndustrySpec(type)->name);
ShowErrorMessage(_error_message, STR_0285_CAN_T_BUILD_HERE, e->we.place.pt.x, e->we.place.pt.y);
} else {
ResetObjectToPlace();
}
_ignore_restrictions = false;
_generating_world = false;
} else if (DoCommandP(e->we.place.tile, type, 0, NULL, CMD_BUILD_INDUSTRY | CMD_MSG(STR_4830_CAN_T_CONSTRUCT_THIS_INDUSTRY))) {
ResetObjectToPlace();
break;
}
} break;
case WE_ABORT_PLACE_OBJ:
RaiseWindowButtons(w);
break;
case WE_TIMEOUT:
if (WP(w, def_d).data_1 == -1) {
RaiseWindowButtons(w);
WP(w, def_d).data_1 = 0;
}
break;
}
}
static const Widget _build_industry_land0_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 115, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 29, 40, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL},
static const Widget _build_dynamic_industry_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_MATRIX, RESIZE_RB, 7, 0, 157, 14, 118, 0x801, STR_INDUSTRY_SELECTION_HINT},
{ WWT_SCROLLBAR, RESIZE_LRB, 7, 158, 169, 14, 118, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_PANEL, RESIZE_RTB, 7, 0, 169, 119, 199, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_RTB, 7, 0, 157, 200, 211, STR_FUND_NEW_INDUSTRY, STR_NULL},
{ WWT_RESIZEBOX, RESIZE_LRTB, 7, 158, 169, 200, 211, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const Widget _build_industry_land1_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 115, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 29, 40, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS},
{ WIDGETS_END},
};
static const Widget _build_industry_land2_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 115, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 29, 40, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN},
{ WIDGETS_END},
};
static const Widget _build_industry_land3_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 115, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 29, 40, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY},
{ WIDGETS_END},
};
static const Widget _build_industry_land0_widgets_extra[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 187, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 29, 40, STR_0242_SAWMILL, STR_0264_CONSTRUCT_SAWMILL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0247_STEEL_MILL, STR_0269_CONSTRUCT_STEEL_MILL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 84, 95, STR_0240_COAL_MINE, STR_CONSTRUCT_COAL_MINE_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 97, 108, STR_0243_FOREST, STR_CONSTRUCT_FOREST_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 110, 121, STR_0245_OIL_RIG, STR_CONSTRUCT_OIL_RIG_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 123, 134, STR_0248_FARM, STR_CONSTRUCT_FARM_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 136, 147, STR_024A_OIL_WELLS, STR_CONSTRUCT_OIL_WELLS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 149, 160, STR_0249_IRON_ORE_MINE, STR_CONSTRUCT_IRON_ORE_MINE_TIP},
{ WIDGETS_END},
};
static const Widget _build_industry_land1_widgets_extra[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 174, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_0241_POWER_STATION, STR_0263_CONSTRUCT_POWER_STATION},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 29, 40, STR_024C_PAPER_MILL, STR_026E_CONSTRUCT_PAPER_MILL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_024E_PRINTING_WORKS, STR_0270_CONSTRUCT_PRINTING_WORKS},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 84, 95, STR_0240_COAL_MINE, STR_CONSTRUCT_COAL_MINE_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 97, 108, STR_0243_FOREST, STR_CONSTRUCT_FOREST_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 110, 121, STR_0248_FARM, STR_CONSTRUCT_FARM_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 123, 134, STR_024A_OIL_WELLS, STR_CONSTRUCT_OIL_WELLS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 136, 147, STR_024F_GOLD_MINE, STR_CONSTRUCT_GOLD_MINE_TIP},
{ WIDGETS_END},
};
static const Widget _build_industry_land2_widgets_extra[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 200, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_0250_LUMBER_MILL, STR_0273_CONSTRUCT_LUMBER_MILL_TO},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 29, 40, STR_024D_FOOD_PROCESSING_PLANT, STR_026F_CONSTRUCT_FOOD_PROCESSING},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_0244_OIL_REFINERY, STR_0266_CONSTRUCT_OIL_REFINERY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_0246_FACTORY, STR_0268_CONSTRUCT_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 68, 79, STR_0254_WATER_TOWER, STR_0277_CONSTRUCT_WATER_TOWER_CAN},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 84, 95, STR_024A_OIL_WELLS, STR_CONSTRUCT_OIL_WELLS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 97, 108, STR_0255_DIAMOND_MINE, STR_CONSTRUCT_DIAMOND_MINE_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 110, 121, STR_0256_COPPER_ORE_MINE, STR_CONSTRUCT_COPPER_ORE_MINE_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 123, 134, STR_0248_FARM, STR_CONSTRUCT_FARM_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 136, 147, STR_0251_FRUIT_PLANTATION, STR_CONSTRUCT_FRUIT_PLANTATION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 149, 160, STR_0252_RUBBER_PLANTATION, STR_CONSTRUCT_RUBBER_PLANTATION_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 162, 173, STR_0253_WATER_SUPPLY, STR_CONSTRUCT_WATER_SUPPLY_TIP},
{ WIDGETS_END},
};
static const Widget _build_industry_land3_widgets_extra[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 169, 0, 13, STR_0314_FUND_NEW_INDUSTRY, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, 7, 0, 169, 14, 187, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 16, 27, STR_0258_CANDY_FACTORY, STR_027B_CONSTRUCT_CANDY_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 29, 40, STR_025B_TOY_SHOP, STR_027E_CONSTRUCT_TOY_SHOP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 42, 53, STR_025C_TOY_FACTORY, STR_027F_CONSTRUCT_TOY_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 55, 66, STR_025E_FIZZY_DRINK_FACTORY, STR_0281_CONSTRUCT_FIZZY_DRINK_FACTORY},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 71, 82, STR_0257_COTTON_CANDY_FOREST, STR_CONSTRUCT_COTTON_CANDY_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 84, 95, STR_0259_BATTERY_FARM, STR_CONSTRUCT_BATTERY_FARM_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 97, 108, STR_025A_COLA_WELLS, STR_CONSTRUCT_COLA_WELLS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 110, 121, STR_025D_PLASTIC_FOUNTAINS, STR_CONSTRUCT_PLASTIC_FOUNTAINS_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 123, 134, STR_025F_BUBBLE_GENERATOR, STR_CONSTRUCT_BUBBLE_GENERATOR_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 136, 147, STR_0260_TOFFEE_QUARRY, STR_CONSTRUCT_TOFFEE_QUARRY_TIP},
{ WWT_TEXTBTN, RESIZE_NONE, 14, 2, 167, 149, 160, STR_0261_SUGAR_MINE, STR_CONSTRUCT_SUGAR_MINE_TIP},
{ WIDGETS_END},
};
static const WindowDesc _build_industry_land0_desc = {
WDP_AUTO, WDP_AUTO, 170, 116,
static const WindowDesc _build_industry_dynamic_desc = {
WDP_AUTO, WDP_AUTO, 170, 212,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_industry_land0_widgets,
BuildIndustryWndProc
};
static const WindowDesc _build_industry_land1_desc = {
WDP_AUTO, WDP_AUTO, 170, 116,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_industry_land1_widgets,
BuildIndustryWndProc
};
static const WindowDesc _build_industry_land2_desc = {
WDP_AUTO, WDP_AUTO, 170, 116,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_industry_land2_widgets,
BuildIndustryWndProc
};
static const WindowDesc _build_industry_land3_desc = {
WDP_AUTO, WDP_AUTO, 170, 116,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_industry_land3_widgets,
BuildIndustryWndProc
};
static const WindowDesc _build_industry_land0_desc_extra = {
WDP_AUTO, WDP_AUTO, 170, 188,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_industry_land0_widgets_extra,
BuildIndustryWndProc
};
static const WindowDesc _build_industry_land1_desc_extra = {
WDP_AUTO, WDP_AUTO, 170, 175,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_industry_land1_widgets_extra,
BuildIndustryWndProc
};
static const WindowDesc _build_industry_land2_desc_extra = {
WDP_AUTO, WDP_AUTO, 170, 201,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_industry_land2_widgets_extra,
BuildIndustryWndProc
};
static const WindowDesc _build_industry_land3_desc_extra = {
WDP_AUTO, WDP_AUTO, 170, 188,
WC_BUILD_INDUSTRY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_build_industry_land3_widgets_extra,
BuildIndustryWndProc
};
static const WindowDesc * const _industry_window_desc[2][4] = {
{
&_build_industry_land0_desc,
&_build_industry_land1_desc,
&_build_industry_land2_desc,
&_build_industry_land3_desc,
},
{
&_build_industry_land0_desc_extra,
&_build_industry_land1_desc_extra,
&_build_industry_land2_desc_extra,
&_build_industry_land3_desc_extra,
},
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_RESIZABLE,
_build_dynamic_industry_widgets,
BuildDynamicIndustryWndProc,
};
void ShowBuildIndustryWindow()
{
if (!IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(_industry_window_desc[(_patches.raw_industry_construction == 0) ? 0 : 1][_opt_ptr->landscape], 0);
if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
AllocateWindowDescFront(&_build_industry_dynamic_desc, 0);
}
static void UpdateIndustryProduction(Industry *i);
static inline bool isProductionMinimum(const Industry *i, int pt) {
return i->production_rate[pt] == 1;
}