Change: [Network] Encapsulate logic about the connection string to the network code (#23)
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@@ -18,7 +18,6 @@
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// #define DEBUG_FAILED_DUMP_COMMANDS
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#include "network_type.h"
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#include "core/address.h"
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#include "../console_type.h"
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#include "../gfx_type.h"
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#include "../openttd.h"
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@@ -47,14 +46,12 @@ void NetworkDisconnect(bool blocking = false, bool close_admins = true);
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void NetworkGameLoop();
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void NetworkBackgroundLoop();
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void ParseFullConnectionString(const char **company, const char **port, char *connection_string);
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NetworkAddress ParseConnectionString(const char *connection_string, int default_port);
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NetworkAddress ParseGameConnectionString(CompanyID *company, const char *connection_string, int default_port);
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void NetworkStartDebugLog(NetworkAddress &address);
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void NetworkStartDebugLog(const std::string &connection_string);
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void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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void NetworkClientsToSpectators(CompanyID cid);
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void NetworkClientConnectGame(NetworkAddress &address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
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void NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
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void NetworkClientRequestMove(CompanyID company, const char *pass = "");
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void NetworkClientSendRcon(const char *password, const char *command);
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void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);
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