Change: [Network] Encapsulate logic about the connection string to the network code (#23)

This commit is contained in:
rubidium42
2021-04-29 16:43:13 +02:00
committed by Patric Stout
parent be37a2cab8
commit a61696d6c5
6 changed files with 33 additions and 46 deletions

View File

@@ -18,7 +18,6 @@
// #define DEBUG_FAILED_DUMP_COMMANDS
#include "network_type.h"
#include "core/address.h"
#include "../console_type.h"
#include "../gfx_type.h"
#include "../openttd.h"
@@ -47,14 +46,12 @@ void NetworkDisconnect(bool blocking = false, bool close_admins = true);
void NetworkGameLoop();
void NetworkBackgroundLoop();
void ParseFullConnectionString(const char **company, const char **port, char *connection_string);
NetworkAddress ParseConnectionString(const char *connection_string, int default_port);
NetworkAddress ParseGameConnectionString(CompanyID *company, const char *connection_string, int default_port);
void NetworkStartDebugLog(NetworkAddress &address);
void NetworkStartDebugLog(const std::string &connection_string);
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
void NetworkUpdateClientInfo(ClientID client_id);
void NetworkClientsToSpectators(CompanyID cid);
void NetworkClientConnectGame(NetworkAddress &address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
void NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
void NetworkClientRequestMove(CompanyID company, const char *pass = "");
void NetworkClientSendRcon(const char *password, const char *command);
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const char *msg, int64 data = 0);