Change: [Network] Encapsulate logic about the connection string to the network code (#23)

This commit is contained in:
rubidium42
2021-04-29 16:43:13 +02:00
committed by Patric Stout
parent be37a2cab8
commit a61696d6c5
6 changed files with 33 additions and 46 deletions

View File

@@ -119,4 +119,8 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char *new_name, const char *last);
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
void NetworkClientConnectGame(NetworkAddress &address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
NetworkAddress ParseConnectionString(const std::string &connection_string, int default_port);
NetworkAddress ParseGameConnectionString(CompanyID *company, const std::string &connection_string, int default_port);
#endif /* NETWORK_INTERNAL_H */