Change: [Network] Encapsulate logic about the connection string to the network code (#23)
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@@ -119,4 +119,8 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err);
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bool NetworkFindName(char *new_name, const char *last);
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const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
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void NetworkClientConnectGame(NetworkAddress &address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
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NetworkAddress ParseConnectionString(const std::string &connection_string, int default_port);
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NetworkAddress ParseGameConnectionString(CompanyID *company, const std::string &connection_string, int default_port);
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#endif /* NETWORK_INTERNAL_H */
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