Hide screenshot window when taking normal screesnhot
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@@ -27,6 +27,7 @@
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#include "landscape.h"
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#include "landscape.h"
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#include "smallmap_colours.h"
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#include "smallmap_colours.h"
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#include "smallmap_gui.h"
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#include "smallmap_gui.h"
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#include "screenshot_gui.h"
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#include "table/strings.h"
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#include "table/strings.h"
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@@ -920,8 +921,10 @@ bool MakeScreenshot(ScreenshotType t, const char *name)
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* of the screenshot. This way the screenshot will always show the name
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* of the screenshot. This way the screenshot will always show the name
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* of the previous screenshot in the 'successful' message instead of the
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* of the previous screenshot in the 'successful' message instead of the
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* name of the new screenshot (or an empty name). */
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* name of the new screenshot (or an empty name). */
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SetScreenshotWindowHidden(true);
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UndrawMouseCursor();
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UndrawMouseCursor();
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DrawDirtyBlocks();
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DrawDirtyBlocks();
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SetScreenshotWindowHidden(false);
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}
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}
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_screenshot_name[0] = '\0';
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_screenshot_name[0] = '\0';
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@@ -72,3 +72,17 @@ void ShowScreenshotWindow()
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DeleteWindowById(WC_SCREENSHOT, 0);
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DeleteWindowById(WC_SCREENSHOT, 0);
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new ScreenshotWindow(&_screenshot_window_desc);
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new ScreenshotWindow(&_screenshot_window_desc);
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}
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}
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void SetScreenshotWindowHidden(bool hidden)
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{
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ScreenshotWindow *scw = (ScreenshotWindow *) FindWindowById(WC_SCREENSHOT, 0);
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if (scw != nullptr) {
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if (hidden) {
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scw->SetDirtyAsBlocks();
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SetBit(scw->left, 30);
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} else {
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ClrBit(scw->left, 30);
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scw->SetDirtyAsBlocks();
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}
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}
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}
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@@ -11,5 +11,6 @@
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#define SCREENSHOT_GUI_H
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#define SCREENSHOT_GUI_H
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void ShowScreenshotWindow();
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void ShowScreenshotWindow();
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void SetScreenshotWindowHidden(bool hidden);
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#endif /* SCREENSHOT_GUI_H */
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#endif /* SCREENSHOT_GUI_H */
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