Codechange: Replace SmallVector::Length() with std::vector::size()
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@@ -45,10 +45,10 @@ TextEffectID AddTextEffect(StringID msg, int center, int y, uint8 duration, Text
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if (_game_mode == GM_MENU) return INVALID_TE_ID;
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TextEffectID i;
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for (i = 0; i < _text_effects.Length(); i++) {
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for (i = 0; i < _text_effects.size(); i++) {
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if (_text_effects[i].string_id == INVALID_STRING_ID) break;
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}
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if (i == _text_effects.Length()) _text_effects.Append();
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if (i == _text_effects.size()) _text_effects.Append();
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TextEffect *te = _text_effects.Get(i);
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