Fix not being able to build water industries when removing water is disabled
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@@ -1423,7 +1423,9 @@ static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTil
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if (ret.Failed()) return ret;
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if (ret.Failed()) return ret;
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} else {
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} else {
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/* Clear the tiles, but do not affect town ratings */
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/* Clear the tiles, but do not affect town ratings */
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CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);
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DoCommandFlag flags = DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING;
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if ((ind_behav & INDUSTRYBEH_BUILT_ONWATER) && IsWaterTile(cur_tile)) flags |= DC_ALLOW_REMOVE_WATER;
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CommandCost ret = DoCommand(cur_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
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if (ret.Failed()) return ret;
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if (ret.Failed()) return ret;
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}
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}
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