(svn r11672) -Codechange: refactor some stuff out of gui.h.
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16
src/gui.h
16
src/gui.h
@@ -7,9 +7,6 @@
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#include "string.h"
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#include "window_type.h"
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#include "rail_type.h"
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#include "road_type.h"
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#include "vehicle_type.h"
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/* main_gui.cpp */
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void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
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@@ -37,18 +34,9 @@ void ShowLastNewsMessage();
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void ShowMessageOptions();
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void ShowMessageHistory();
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/* rail_gui.cpp */
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void ShowBuildRailToolbar(RailType railtype, int button);
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void PlaceProc_BuyLand(TileIndex tile);
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void ReinitGuiAfterToggleElrail(bool disable);
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/* train_gui.cpp */
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void ShowOrdersWindow(const Vehicle *v);
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/* road_gui.cpp */
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void ShowBuildRoadToolbar(RoadType roadtype);
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void ShowBuildRoadScenToolbar();
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/* dock_gui.cpp */
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void ShowBuildDocksToolbar();
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@@ -64,6 +52,7 @@ void ShowHeightmapLoad();
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void PlaceProc_DemolishArea(TileIndex tile);
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void PlaceProc_LevelLand(TileIndex tile);
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void PlaceProc_BuyLand(TileIndex tile);
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bool GUIPlaceProcDragXY(const WindowEvent *e);
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/** Drag and drop selection process, or, what to do with an area of land when
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@@ -132,9 +121,6 @@ void HandleOnEditText(const char *str);
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VARDEF bool _station_show_coverage;
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VARDEF PlaceProc *_place_proc;
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/* vehicle_gui.cpp */
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void InitializeGUI();
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void ShowPlayerGroup(PlayerID player, VehicleType veh);
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#endif /* GUI_H */
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