Allow articulated road vehicles to overtake other vehicles
Add setting
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@@ -103,6 +103,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_DUAL_RAIL_TYPES, XSCF_NULL, 1, 1, "dual_rail_types", nullptr, nullptr, nullptr },
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{ XSLFI_CONSIST_SPEED_RD_FLAG, XSCF_NULL, 1, 1, "consist_speed_rd_flag", nullptr, nullptr, nullptr },
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{ XSLFI_SAVEGAME_UNIQUE_ID, XSCF_IGNORABLE_ALL, 1, 1, "savegame_unique_id", nullptr, nullptr, nullptr },
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{ XSLFI_RV_OVERTAKING, XSCF_NULL, 1, 1, "roadveh_overtaking", nullptr, nullptr, nullptr },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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@@ -70,6 +70,7 @@ enum SlXvFeatureIndex {
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XSLFI_DUAL_RAIL_TYPES, ///< Two rail-types per tile
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XSLFI_CONSIST_SPEED_RD_FLAG, ///< Consist speed reduction flag
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XSLFI_SAVEGAME_UNIQUE_ID, ///< Savegame unique ID
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XSLFI_RV_OVERTAKING, ///< Roadvehicle overtaking
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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