(svn r19638) -Change: log the _date and _date_fract in the desync log for saved games
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		| @@ -1884,7 +1884,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo | ||||
| 		/* General tactic is to first save the game to memory, then use an available writer | ||||
| 		 * to write it to file, either in threaded mode if possible, or single-threaded */ | ||||
| 		if (mode == SL_SAVE) { // SAVE game | ||||
| 			DEBUG(desync, 1, "save: %s", filename); | ||||
| 			DEBUG(desync, 1, "save: %08x; %02x; %s", _date, _date_fract, filename); | ||||
|  | ||||
| 			_sl.write_bytes = WriteMem; | ||||
| 			_sl.excpt_uninit = UnInitMem; | ||||
|   | ||||
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