Doc: convert some docs to markdown (without rename)

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Andy
2019-10-19 11:27:04 +01:00
committed by Charles Pigott
parent f159d91572
commit a70b6fcece
5 changed files with 208 additions and 202 deletions

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Multiplayer manual for OpenTTD
# Multiplayer manual for OpenTTD
Last updated: 2011-02-16
------------------------------------------------------------------------
Table of contents
-----------------
1.0) Starting a server
2.0) Connecting to a server
* 2.1) Connecting to a server over the console
3.0) Playing internet games
4.0) Tips for servers
* 4.1) Imposing landscaping limits
5.0) Some useful things
6.0) Troubleshooting
## Table of contents
- 1.0) [Starting a server](#10-starting-a-server)
- 2.0) [Connecting to a server](#20-connecting-to-a-server)
- 2.1) [Connecting to a server over the console](#21-connecting-to-a-server-over-the-console)
- 3.0) [Playing internet games](#30-playing-internet-games)
- 4.0) [Tips for servers](#40-tips-for-servers)
- 4.1)[Imposing landscaping limits](#41-imposing-landscaping-limits)
- 5.0) [Some useful things](#50-some-useful-things)
- 6.0) [Troubleshooting](#60-troubleshooting)
1.0) Starting a server
---- -----------------
## 1.0) Starting a server
- Make sure that you have your firewall of the computer as well as possible
routers or modems of the server configured such that:
* port 3979 is free for both UDP and TCP connections in- and outgoing
* port 3978 is free outbound for UDP in order to advertise with the master
- port 3979 is free for both UDP and TCP connections in- and outgoing
- port 3978 is free outbound for UDP in order to advertise with the master
server (if desired). Otherwise you'll have to tell players your IP.
* port 3977 if use of the admin interface is desired (see admin_network.txt)
- port 3977 if use of the admin interface is desired (see admin_network.txt)
- Click "multiplayer" on the startup screen
- Click "start server"
- Type in a game name
@@ -33,42 +33,36 @@ Table of contents
- Start playing
2.0) Connecting to a server
---- ----------------------
- Click "multiplayer" on the startup screen
## 2.0) Connecting to a server
- Click "multiplayer" on the startup screen
- If you want to connect to any network game in your LAN click on 'LAN', then
on 'Find Server'
- If you want to see which servers all online on the Internet, click on
'Internet' and 'Find Server'
- If there were more than one server
- select one in the list below the buttons
- click on 'join game'
- select one in the list below the buttons
- click on 'join game'
- If you want to play and you have the ip or hostname of the game server you
want connect to.
- click add server
- type in the ip address or hostname
- if you want to add a port use :<port>
- click add server
- type in the ip address or hostname
- if you want to add a port use :<port>
- Now you can select a company and press: "Join company", to help that company
- Or you can press "Spectate game", to spectate the game
- Or you can press "New company", and start your own company (if there are
- Or you can press "Spectate game", to spectate the game
- Or you can press "New company", and start your own company (if there are
slots free)
- You see a progressbar how far you are with joining the server.
- Happy playing
2.1) Connecting to a server over the console
---- ---------------------------------------
## 2.1) Connecting to a server over the console
- Open the console and type in the following command:
connect <ip/host>:<port>#<company-no>
connect `<ip/host>:<port>#<company-no>`
3.0) Playing internet games
---- ----------------------
## 3.0) Playing internet games
- Servers with a red dot behind it have a different version then you have. You
will not be able to join those servers.
@@ -98,8 +92,8 @@ Table of contents
NB: changing frame_freq has more effect on the bandwidth then sync_freq.
4.0) Tips for servers
---- ----------------
## 4.0) Tips for servers
- You can launch a dedicated server by adding -D as parameter.
- In UNIX like systems, you can fork your dedicated server by adding -f as
parameter.
@@ -155,8 +149,8 @@ Table of contents
maximum memory usage for packets is:
#max_clients * #max_clients * bytes_per_frame * 10 KiB.
4.1) Imposing landscaping limits
---- ---------------------------
### 4.1) Imposing landscaping limits
- You can impose limits on companies by the following 4 settings:
- terraform_per_64k_frames
- terraform_frame_burst
@@ -196,8 +190,8 @@ Table of contents
affected by the above settings.
5.0) Some useful things
---- ------------------
## 5.0) Some useful things
- You can protect your company so nobody else can join uninvited. To do this,
set a password in your Company Screen
@@ -209,8 +203,8 @@ Table of contents
- Servers can now kick players, so don't make them use it!
6.0) Troubleshooting
---- ---------------
## 6.0) Troubleshooting
- My advertising server does not show up in list at servers.openttd.org
Run openttd with the '-d net=2' parameter. That will show which incoming
communication is received, whether the replies from the master server or