(svn r22636) -Fix: Airports should not expose the tile specific random bits of the north tile. Only airport tiles should access those.
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		| @@ -171,8 +171,7 @@ static const SpriteGroup *AirportResolveReal(const ResolverObject *object, const | ||||
| static uint32 AirportGetRandomBits(const ResolverObject *object) | ||||
| { | ||||
| 	const Station *st = object->u.airport.st; | ||||
| 	const TileIndex tile = object->u.airport.tile; | ||||
| 	return (st == NULL ? 0 : st->random_bits) | (tile == INVALID_TILE ? 0 : GetStationTileRandomBits(tile) << 16); | ||||
| 	return st == NULL ? 0 : st->random_bits; | ||||
| } | ||||
|  | ||||
| static uint32 AirportGetTriggers(const ResolverObject *object) | ||||
|   | ||||
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