Do not build bridges with additional specs
Prior to this change, additional bridge sets like modular bridges would be used. Those might not be suitable for public roads. Those bridges should be left to the player.
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committed by
Jonathan G Rennison

parent
198ef11a2b
commit
a73cb99695
@@ -461,7 +461,7 @@ static TileIndex BuildBridge(PathNode *current, TileIndex end_tile = INVALID_TIL
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std::vector<BridgeType> available_bridge_types;
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for (uint i = 0; i < MAX_BRIDGES; ++i) {
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for (uint i = 0; i < 13; ++i) {
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if (CheckBridgeAvailability(i, GetTunnelBridgeLength(start_tile, end_tile)).Succeeded()) {
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available_bridge_types.push_back(i);
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}
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@@ -522,7 +522,7 @@ static TileIndex BuildRiverBridge(PathNode *current, const DiagDirection road_di
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std::vector<BridgeType> available_bridge_types;
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for (uint i = 0; i < MAX_BRIDGES; ++i) {
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for (uint i = 0; i < 13; ++i) {
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if (CheckBridgeAvailability(i, GetTunnelBridgeLength(start_tile, end_tile)).Succeeded()) {
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available_bridge_types.push_back(i);
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}
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