(svn r4755) - Newstations: add a gui station tile drawing routine and use it in place of the existing one for waypoints.
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36
waypoint.c
36
waypoint.c
@@ -15,7 +15,6 @@
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#include "town.h"
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#include "waypoint.h"
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#include "variables.h"
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#include "table/sprites.h"
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#include "table/strings.h"
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#include "vehicle.h"
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@@ -379,47 +378,14 @@ Station *ComposeWaypointStation(TileIndex tile)
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return &stat;
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}
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extern uint16 _custom_sprites_base;
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/* Draw a waypoint */
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void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
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{
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const StationSpec *statspec;
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uint32 relocation;
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const DrawTileSprites *cust;
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DrawTileSeqStruct const *seq;
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const RailtypeInfo *rti = GetRailTypeInfo(railtype);
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uint32 ormod, img;
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ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
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x += 33;
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y += 17;
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statspec = GetCustomStationSpec(STAT_CLASS_WAYP, stat_id);
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if (statspec == NULL) {
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// stat is NULL for default waypoints and when waypoint graphics are
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// not loaded.
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if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
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DrawDefaultWaypointSprite(x, y, railtype);
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return;
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}
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relocation = GetCustomStationRelocation(statspec, NULL, INVALID_TILE);
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// emulate station tile - open with building
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// add 1 to get the other direction
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cust = &statspec->renderdata[2];
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img = cust->ground_sprite;
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img += (img < _custom_sprites_base) ? rti->total_offset : rti->custom_ground_offset;
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if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK);
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DrawSprite(img, x, y);
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foreach_draw_tile_seq(seq, cust->seq) {
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Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
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uint32 image = seq->image + relocation;
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DrawSprite((image & SPRITE_MASK) | ormod, x + pt.x, y + pt.y);
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}
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}
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