(svn r19090) -Codechange: some comment coding style fixes
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@@ -715,7 +715,7 @@ void Load_VEHS()
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case VEH_AIRCRAFT: v = new (index) Aircraft(); break;
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case VEH_EFFECT: v = new (index) EffectVehicle(); break;
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case VEH_DISASTER: v = new (index) DisasterVehicle(); break;
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case VEH_INVALID: /* Savegame shouldn't contain invalid vehicles */
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case VEH_INVALID: // Savegame shouldn't contain invalid vehicles
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default: NOT_REACHED();
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}
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