(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
This commit is contained in:
@@ -5,6 +5,7 @@
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#include "../variables.h"
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#include "../command.h"
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#include "../network/network.h"
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#include "../helpers.hpp"
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#include "ai.h"
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#include "default/default.h"
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@@ -50,11 +51,11 @@ static void AI_PutCommandInQueue(PlayerID player, TileIndex tile, uint32 p1, uin
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if (_ai_player[player].queue_tail == NULL) {
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/* There is no item in the queue yet, create the queue */
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_ai_player[player].queue = malloc(sizeof(AICommand));
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MallocT(&_ai_player[player].queue, 1);
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_ai_player[player].queue_tail = _ai_player[player].queue;
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} else {
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/* Add an item at the end */
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_ai_player[player].queue_tail->next = malloc(sizeof(AICommand));
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MallocT(&_ai_player[player].queue_tail->next, 1);
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_ai_player[player].queue_tail = _ai_player[player].queue_tail->next;
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}
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@@ -26,6 +26,7 @@
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#include "../../variables.h"
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#include "../../bridge.h"
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#include "../../date.h"
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#include "../../helpers.hpp"
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#include "default.h"
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// remove some day perhaps?
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@@ -63,10 +64,10 @@ enum {
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#include "../../table/ai_rail.h"
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static byte GetRailTrackStatus(TileIndex tile)
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static TrackBits GetRailTrackStatus(TileIndex tile)
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{
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uint32 r = GetTileTrackStatus(tile, TRANSPORT_RAIL);
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return (byte) (r | r >> 8);
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return (TrackBits)(byte) (r | r >> 8);
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}
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@@ -644,8 +645,8 @@ static bool AiCheckIfRouteIsGood(Player *p, FoundRoute *fr, byte bitmask)
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}
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if (fr->cargo == CT_PASSENGERS || fr->cargo == CT_MAIL) {
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const Town* from = fr->from;
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const Town* to = fr->to;
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const Town* from = (const Town*)fr->from;
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const Town* to = (const Town*)fr->to;
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if (from->pct_pass_transported > 0x99 ||
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to->pct_pass_transported > 0x99) {
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@@ -783,7 +784,7 @@ static void AiWantLongIndustryRoute(Player *p)
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -851,7 +852,7 @@ static void AiWantMediumIndustryRoute(Player *p)
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p->ai.order_list_blocks[1] = 1;
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -919,7 +920,7 @@ static void AiWantShortIndustryRoute(Player *p)
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p->ai.order_list_blocks[1] = 1;
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -1020,7 +1021,7 @@ static void AiWantMailRoute(Player *p)
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p->ai.order_list_blocks[1] = 1;
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -1089,7 +1090,7 @@ static void AiWantPassengerRoute(Player *p)
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p->ai.order_list_blocks[1] = 1;
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_RAIL_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -1164,7 +1165,7 @@ static void AiWantLongRoadIndustryRoute(Player *p)
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -1220,7 +1221,7 @@ static void AiWantMediumRoadIndustryRoute(Player *p)
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -1278,7 +1279,7 @@ static void AiWantLongRoadPassengerRoute(Player *p)
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -1334,7 +1335,7 @@ static void AiWantPassengerRouteInsideTown(Player *p)
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p->ai.order_list_blocks[2] = 255;
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p->ai.state = AIS_BUILD_DEFAULT_ROAD_BLOCKS;
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p->ai.state_mode = -1;
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p->ai.state_mode = UCHAR_MAX;
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p->ai.state_counter = 0;
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p->ai.timeout_counter = 0;
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}
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@@ -1852,7 +1853,7 @@ static bool AiDoFollowTrack(const Player* p)
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arpfd.tile2 = p->ai.cur_tile_a;
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arpfd.flag = false;
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arpfd.count = 0;
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FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2,
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FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, (DiagDirection)(p->ai.cur_dir_a^2),
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(TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd);
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return arpfd.count > 8;
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}
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@@ -1941,7 +1942,7 @@ static bool AiCheckRailPathBetter(AiRailFinder *arf, const byte *p)
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}
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}
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arf->recursive_mode = 0;
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arf->cur_best_dist = (uint)-1;
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arf->cur_best_dist = UINT_MAX;
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arf->cur_best_depth = 0xff;
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return better;
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@@ -2185,7 +2186,7 @@ static bool AiRemoveTileAndGoForward(Player *p)
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} else {
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// Check if the bridge points in the right direction.
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// This is not really needed the first place AiRemoveTileAndGoForward is called.
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if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1U)) return false;
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if (DiagDirToAxis(GetBridgeRampDirection(tile)) != (p->ai.cur_dir_a & 1)) return false;
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tile = GetOtherBridgeEnd(tile);
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@@ -2820,7 +2821,7 @@ static bool AiCheckRoadFinished(Player *p)
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are.best_dist = (uint)-1;
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for_each_bit(i, bits) {
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FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, _dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
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FollowTrack(tile, 0x3000 | TRANSPORT_ROAD, (DiagDirection)_dir_by_track[i], (TPFEnumProc*)AiEnumFollowRoad, NULL, &are);
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}
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if (DistanceManhattan(tile, are.dest) <= are.best_dist) return false;
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@@ -3583,7 +3584,7 @@ static void AiStateRemoveStation(Player *p)
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p->ai.state = AIS_1;
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// Get a list of all stations that are in use by a vehicle
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in_use = malloc(GetMaxStationIndex() + 1);
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MallocT(&in_use, GetMaxStationIndex() + 1);
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memset(in_use, 0, GetMaxStationIndex() + 1);
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FOR_ALL_ORDERS(ord) {
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if (ord->type == OT_GOTO_STATION) in_use[ord->dest] = 1;
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@@ -3705,7 +3706,7 @@ pos_3:
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return;
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}
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rails = 0;
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rails = TRACK_BIT_NONE;
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switch (GetBridgeRampDirection(tile)) {
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default:
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@@ -3798,7 +3799,6 @@ static void AiHandleTakeover(Player *p)
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uint asked = p->bankrupt_asked;
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Player *pp, *best_pl = NULL;
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int32 best_val = -1;
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uint old_p;
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// Ask the guy with the highest performance hist.
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FOR_ALL_PLAYERS(pp) {
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@@ -3830,7 +3830,7 @@ static void AiHandleTakeover(Player *p)
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// Too little money for computer to buy it?
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if (best_pl->player_money >> 1 >= p->bankrupt_value) {
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// Computer wants to buy it.
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old_p = _current_player;
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PlayerID old_p = _current_player;
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_current_player = p->index;
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DoCommand(0, old_p, 0, DC_EXEC, CMD_BUY_COMPANY);
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_current_player = old_p;
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@@ -57,7 +57,7 @@ static bool IsRoad(TileIndex tile)
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// Check if the current tile is in our end-area
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static int32 AyStar_AiPathFinder_EndNodeCheck(AyStar *aystar, OpenListNode *current)
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{
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const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
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const Ai_PathFinderInfo* PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
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// It is not allowed to have a station on the end of a bridge or tunnel ;)
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if (current->path.node.user_data[0] != 0) return AYSTAR_DONE;
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@@ -82,7 +82,7 @@ static uint AiPathFinder_Hash(uint key1, uint key2)
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static void AyStar_AiPathFinder_Free(AyStar *aystar)
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{
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AyStarMain_Free(aystar);
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free(aystar);
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delete aystar;
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}
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@@ -99,7 +99,7 @@ AyStar *new_AyStar_AiPathFinder(int max_tiles_around, Ai_PathFinderInfo *PathFin
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uint x;
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uint y;
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// Create AyStar
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AyStar *result = malloc(sizeof(AyStar));
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AyStar *result = new AyStar();
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init_AyStar(result, AiPathFinder_Hash, 1 << 10);
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// Set the function pointers
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result->CalculateG = AyStar_AiPathFinder_CalculateG;
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@@ -170,7 +170,7 @@ void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo
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// The h-value, simple calculation
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static int32 AyStar_AiPathFinder_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent)
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{
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const Ai_PathFinderInfo* PathFinderInfo = aystar->user_target;
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const Ai_PathFinderInfo* PathFinderInfo = (Ai_PathFinderInfo*)aystar->user_target;
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int r, r2;
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if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
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@@ -214,7 +214,6 @@ static void AyStar_AiPathFinder_FoundEndNode(AyStar *aystar, OpenListNode *curre
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// What tiles are around us.
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static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *current)
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{
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uint i;
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int ret;
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int dir;
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@@ -223,7 +222,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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aystar->num_neighbours = 0;
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// Go through all surrounding tiles and check if they are within the limits
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for (i = 0; i < 4; i++) {
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for (DiagDirection i = DIAGDIR_BEGIN; i < DIAGDIR_END; i++) {
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TileIndex ctile = current->path.node.tile; // Current tile
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TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile
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@@ -238,7 +237,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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if (IsTunnel(atile)) {
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if (GetTunnelDirection(atile) != i) continue;
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} else {
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if ((_m[atile].m5 & 1U) != DiagDirToAxis(i)) continue;
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if ((_m[atile].m5 & 1) != DiagDirToAxis(i)) continue;
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}
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}
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}
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@@ -246,7 +245,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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if (!PathFinderInfo->rail_or_road && IsRoad(ctile)) {
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if (IsTileType(ctile, MP_TUNNELBRIDGE)) {
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// An existing bridge/tunnel... let's test the direction ;)
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if ((_m[ctile].m5 & 1U) != (i & 1)) continue;
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if ((_m[ctile].m5 & 1) != (i & 1)) continue;
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}
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}
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@@ -254,7 +253,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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(AI_PATHFINDER_FLAG_TUNNEL & current->path.node.user_data[0]) != 0) {
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// We are a bridge/tunnel, how cool!!
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// This means we can only point forward.. get the direction from the user_data
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if (i != (current->path.node.user_data[0] >> 8)) continue;
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if ((uint)i != (current->path.node.user_data[0] >> 8)) continue;
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}
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dir = 0;
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@@ -371,7 +370,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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extern uint GetRailFoundation(Slope tileh, TrackBits bits); // XXX function declaration in .c
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extern uint GetRoadFoundation(Slope tileh, uint bits); // XXX function declaration in .c
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extern uint GetRoadFoundation(Slope tileh, RoadBits bits); // XXX function declaration in .c
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extern uint GetBridgeFoundation(Slope tileh, Axis); // XXX function declaration in .c
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enum {
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BRIDGE_NO_FOUNDATION = 1 << 0 | 1 << 3 | 1 << 6 | 1 << 9 | 1 << 12,
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@@ -417,7 +416,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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// Skip if the tile was from a bridge or tunnel
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if (parent->path.node.user_data[0] == 0 && current->user_data[0] == 0) {
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if (PathFinderInfo->rail_or_road) {
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r = GetRailFoundation(parent_tileh, 1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
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r = GetRailFoundation(parent_tileh, (TrackBits)(1 << AiNew_GetRailDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile)));
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// Maybe is BRIDGE_NO_FOUNDATION a bit strange here, but it contains just the right information..
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if (r >= 15 || (r == 0 && HASBIT(BRIDGE_NO_FOUNDATION, tileh))) {
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res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
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@@ -426,7 +425,7 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
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}
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} else {
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if (!IsRoad(parent->path.node.tile) || !IsTileType(parent->path.node.tile, MP_TUNNELBRIDGE)) {
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r = GetRoadFoundation(parent_tileh, AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
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r = GetRoadFoundation(parent_tileh, (RoadBits)AiNew_GetRoadDirection(parent->path.parent->node.tile, parent->path.node.tile, current->tile));
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if (r >= 15 || r == 0) {
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res += AI_PATHFINDER_TILE_GOES_UP_PENALTY;
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} else {
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@@ -452,13 +451,13 @@ static int32 AyStar_AiPathFinder_CalculateG(AyStar *aystar, AyStarNode *current,
|
||||
// Check if we are going up or down, first for the starting point
|
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// In user_data[0] is at the 8th bit the direction
|
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if (!HASBIT(BRIDGE_NO_FOUNDATION, parent_tileh)) {
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if (GetBridgeFoundation(parent_tileh, (current->user_data[0] >> 8) & 1) < 15) {
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if (GetBridgeFoundation(parent_tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) {
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res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
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}
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}
|
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// Second for the end point
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if (!HASBIT(BRIDGE_NO_FOUNDATION, tileh)) {
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if (GetBridgeFoundation(tileh, (current->user_data[0] >> 8) & 1) < 15) {
|
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if (GetBridgeFoundation(tileh, (Axis)((current->user_data[0] >> 8) & 1)) < 15) {
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res += AI_PATHFINDER_BRIDGE_GOES_UP_PENALTY;
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}
|
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}
|
||||
|
@@ -794,7 +794,7 @@ static void AiNew_State_FindDepot(Player *p)
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||||
|
||||
for (i=2;i<p->ainew.path_info.route_length-2;i++) {
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||||
tile = p->ainew.path_info.route[i];
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for (j = 0; j < 4; j++) {
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for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
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TileIndex t = tile + TileOffsByDiagDir(j);
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if (IsTileType(t, MP_STREET) &&
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@@ -825,7 +825,7 @@ static void AiNew_State_FindDepot(Player *p)
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|
||||
tile = p->ainew.path_info.route[i];
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||||
|
||||
for (j = 0; j < 4; j++) {
|
||||
for (j = DIAGDIR_BEGIN; j < DIAGDIR_END; j++) {
|
||||
TileIndex t = tile + TileOffsByDiagDir(j);
|
||||
|
||||
// It may not be placed on the road/rail itself
|
||||
@@ -901,7 +901,8 @@ static int AiNew_HowManyVehicles(Player *p)
|
||||
}
|
||||
|
||||
// This is because moving 60% is more than we can dream of!
|
||||
max_cargo *= 0.6;
|
||||
max_cargo *= 6;
|
||||
max_cargo /= 10;
|
||||
// We want all the cargo to be gone in a month.. so, we know the cargo it delivers
|
||||
// we know what the vehicle takes with him, and we know the time it takes him
|
||||
// to get back here.. now let's do some math!
|
||||
@@ -1051,7 +1052,7 @@ static void AiNew_State_BuildPath(Player *p)
|
||||
dir3 = p->ainew.to_direction;
|
||||
}
|
||||
|
||||
ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
if (!CmdFailed(ret)) {
|
||||
dir1 = TileOffsByDiagDir(dir1);
|
||||
if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) {
|
||||
@@ -1063,7 +1064,7 @@ static void AiNew_State_BuildPath(Player *p)
|
||||
}
|
||||
}
|
||||
|
||||
ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir((DiagDirection)dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
if (!CmdFailed(ret)) {
|
||||
dir2 = TileOffsByDiagDir(dir2);
|
||||
if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) {
|
||||
@@ -1075,7 +1076,7 @@ static void AiNew_State_BuildPath(Player *p)
|
||||
}
|
||||
}
|
||||
|
||||
ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
ret = AI_DoCommand(tile, DiagDirToRoadBits((DiagDirection)dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
|
||||
if (!CmdFailed(ret)) {
|
||||
dir3 = TileOffsByDiagDir(dir3);
|
||||
if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) {
|
||||
|
Reference in New Issue
Block a user