(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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@@ -11,9 +11,15 @@
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* the function then adds text that tells the user to update and then report the bug if it's present in the newest version
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* It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
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*/
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void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
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void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
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void ShowMacErrorDialog(const char *error);
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#ifdef __cplusplus
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extern "C" {
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#endif //__cplusplus
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void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
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void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
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void ShowMacErrorDialog(const char *error);
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#ifdef __cplusplus
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}
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#endif //__cplusplus
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// Since MacOS X users will never see an assert unless they started the game from a terminal
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// we're using a custom assert(e) macro.
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