(svn r20079) -Codechange [FS#3922]: Add helper functions to deal with the 192-256-magic of vehicle movement.

This commit is contained in:
frosch
2010-07-04 13:07:47 +00:00
parent ed2213df23
commit a7d168b2e5
5 changed files with 68 additions and 27 deletions

View File

@@ -756,6 +756,13 @@ static void RoadVehArrivesAt(const RoadVehicle *v, Station *st)
}
}
/**
* This function looks at the vehicle and updates its speed (cur_speed
* and subspeed) variables. Furthermore, it returns the distance that
* the vehicle can drive this tick. #Vehicle::GetAdvanceDistance() determines
* the distance to drive before moving a step on the map.
* @return distance to drive.
*/
static int RoadVehAccelerate(RoadVehicle *v)
{
uint oldspeed = v->cur_speed;
@@ -786,8 +793,7 @@ static int RoadVehAccelerate(RoadVehicle *v)
}
}
/* Speed is scaled in the same manner as for trains. @see train_cmd.cpp */
int scaled_spd = spd * 3 >> 2;
int scaled_spd = v->GetAdvanceSpeed(spd);
scaled_spd += v->progress;
v->progress = 0;
@@ -1595,7 +1601,7 @@ static bool RoadVehController(RoadVehicle *v)
/* Check how far the vehicle needs to proceed */
int j = RoadVehAccelerate(v);
int adv_spd = (v->direction & 1) ? 192 : 256;
int adv_spd = v->GetAdvanceDistance();
bool blocked = false;
while (j >= adv_spd) {
j -= adv_spd;
@@ -1609,8 +1615,8 @@ static bool RoadVehController(RoadVehicle *v)
}
if (blocked) break;
/* 192 spd used for going straight, 256 for going diagonally. */
adv_spd = (v->direction & 1) ? 192 : 256;
/* Determine distance to next map position */
adv_spd = v->GetAdvanceDistance();
/* Test for a collision, but only if another movement will occur. */
if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;