Fix ClearSeparation() not being called when auto-separation disabled.
This can causes crashes if auto-separation is re-enabled as the next/prev separation ptrs can end up dangling.
This commit is contained in:
@@ -1161,7 +1161,7 @@ CommandCost CmdSkipToOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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InvalidateVehicleOrder(v, VIWD_MODIFY_ORDERS);
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if (_settings_game.order.timetable_separation) v->ClearSeparation();
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v->ClearSeparation();
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if (_settings_game.order.timetable_separation) ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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}
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@@ -1626,7 +1626,7 @@ CommandCost CmdCloneOrder(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32
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SetBit(dst->vehicle_flags, VF_AUTOMATE_TIMETABLE);
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}
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if (_settings_game.order.timetable_separation) dst->ClearSeparation();
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dst->ClearSeparation();
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if (_settings_game.order.timetable_separation) ClrBit(dst->vehicle_flags, VF_TIMETABLE_STARTED);
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InvalidateVehicleOrder(dst, VIWD_REMOVE_ALL_ORDERS);
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@@ -591,7 +591,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
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/* Start automated timetables at first opportunity */
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if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED) && HasBit(v->vehicle_flags, VF_AUTOMATE_TIMETABLE)) {
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if (_settings_game.order.timetable_separation) v->ClearSeparation();
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v->ClearSeparation();
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SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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v->lateness_counter = 0;
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if (_settings_game.order.timetable_separation) UpdateSeparationOrder(v);
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@@ -680,7 +680,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
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* Otherwise we risk trains blocking 1-lane stations for long times. */
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ChangeTimetable(v, v->cur_real_order_index, 0, travelling ? MTF_TRAVEL_TIME : MTF_WAIT_TIME, true);
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for (Vehicle *v2 = v->FirstShared(); v2 != NULL; v2 = v2->NextShared()) {
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if (_settings_game.order.timetable_separation) v2->ClearSeparation();
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v2->ClearSeparation();
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ClrBit(v2->vehicle_flags, VF_TIMETABLE_STARTED);
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SetWindowDirty(WC_VEHICLE_TIMETABLE, v2->index);
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}
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@@ -209,7 +209,7 @@ uint Vehicle::Crash(bool flooded)
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v->MarkAllViewportsDirty();
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}
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if (_settings_game.order.timetable_separation) this->ClearSeparation();
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this->ClearSeparation();
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if (_settings_game.order.timetable_separation) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
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/* Dirty some windows */
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@@ -2230,7 +2230,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
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if (flags & DC_EXEC) {
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this->current_order.SetDepotOrderType(ODTF_MANUAL);
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this->current_order.SetDepotActionType(halt_in_depot ? ODATF_SERVICE_ONLY : ODATFB_HALT);
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if (_settings_game.order.timetable_separation) this->ClearSeparation();
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this->ClearSeparation();
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if (_settings_game.order.timetable_separation) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
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SetWindowWidgetDirty(WC_VEHICLE_VIEW, this->index, WID_VV_START_STOP);
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}
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@@ -2248,7 +2248,7 @@ CommandCost Vehicle::SendToDepot(DoCommandFlag flags, DepotCommand command)
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SetBit(gv_flags, GVF_SUPPRESS_IMPLICIT_ORDERS);
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}
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if (_settings_game.order.timetable_separation) this->ClearSeparation();
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this->ClearSeparation();
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if (_settings_game.order.timetable_separation) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
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this->current_order.MakeDummy();
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@@ -2701,7 +2701,7 @@ void Vehicle::RemoveFromShared()
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this->next_shared = NULL;
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this->previous_shared = NULL;
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if (_settings_game.order.timetable_separation) this->ClearSeparation();
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this->ClearSeparation();
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if (_settings_game.order.timetable_separation) ClrBit(this->vehicle_flags, VF_TIMETABLE_STARTED);
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}
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@@ -578,7 +578,7 @@ CommandCost CmdStartStopVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
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if (flags & DC_EXEC) {
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if (v->IsStoppedInDepot() && (flags & DC_AUTOREPLACE) == 0) DeleteVehicleNews(p1, STR_NEWS_TRAIN_IS_WAITING + v->type);
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if (_settings_game.order.timetable_separation) v->ClearSeparation();
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v->ClearSeparation();
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if (_settings_game.order.timetable_separation) ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
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v->vehstatus ^= VS_STOPPED;
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