(svn r7315) -Fix: Have the first engine in the list be selected once again when the window is opened
and remove a useless loop that tested if selected engine is still in list (moved to list generation).
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@@ -279,11 +279,16 @@ void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
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static void GenerateBuildAircraftList(Window *w)
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{
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EngineID eid;
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EngineID eid, sel_id;
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buildvehicle_d *bv = &WP(w, buildvehicle_d);
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EngList_RemoveAll(&bv->eng_list);
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/* Make list of all available planes.
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* Also check to see if the previously selected plane is still available,
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* and if not, reset selection to INVALID_ENGINE. This could be the case
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* when planes become obsolete and are removed */
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sel_id = INVALID_ENGINE;
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for (eid = AIRCRAFT_ENGINES_INDEX; eid < AIRCRAFT_ENGINES_INDEX + NUM_AIRCRAFT_ENGINES; eid++) {
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if (IsEngineBuildable(eid, VEH_Aircraft)) {
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const AircraftVehicleInfo *avi = AircraftVehInfo(eid);
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@@ -299,8 +304,12 @@ static void GenerateBuildAircraftList(Window *w)
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case ALL: break;
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}
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EngList_Add(&bv->eng_list, eid);
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if (eid == bv->sel_engine) sel_id = eid;
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}
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}
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bv->sel_engine = sel_id;
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}
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static void GenerateBuildList(Window *w)
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@@ -330,22 +339,10 @@ static inline uint16 GetEngineArrayLength(const Window *w)
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static void DrawBuildAircraftWindow(Window *w)
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{
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buildvehicle_d *bv = &WP(w, buildvehicle_d);
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const buildvehicle_d *bv = &WP(w, buildvehicle_d);
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SetWindowWidgetDisabledState(w, BUILD_VEHICLE_WIDGET_BUILD, w->window_number == 0);
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if (bv->sel_engine != INVALID_ENGINE) {
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int i;
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bool found = false;
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int num_planes = GetEngineArrayLength(w);
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for (i = 0; i < num_planes; i++) {
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if (bv->sel_engine != GetEngineArray(w)[i]) continue;
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found = true;
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break;
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}
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if (!found) bv->sel_engine = INVALID_ENGINE;
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}
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SetVScrollCount(w, GetEngineArrayLength(w));
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DrawWindowWidgets(w);
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@@ -504,4 +501,6 @@ void ShowBuildVehicleWindow(TileIndex tile, byte type)
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}
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GenerateBuildList(w);
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/* Select the first plane in the list as default when opening the window */
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if (EngList_Count(&bv->eng_list) > 0) bv->sel_engine = bv->eng_list[0];
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}
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