(svn r27134) -Codechange: Simplify GUI scaling by adding UnScaleGUI() and ScaleGUITrad().
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@@ -38,17 +38,17 @@ void DrawShipImage(const Vehicle *v, int left, int right, int y, VehicleID selec
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SpriteID sprite = v->GetImage(rtl ? DIR_E : DIR_W, image_type);
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const Sprite *real_sprite = GetSprite(sprite, ST_NORMAL);
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int width = UnScaleByZoom(real_sprite->width, ZOOM_LVL_GUI);
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int x_offs = UnScaleByZoom(real_sprite->x_offs, ZOOM_LVL_GUI);
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int width = UnScaleGUI(real_sprite->width);
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int x_offs = UnScaleGUI(real_sprite->x_offs);
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int x = rtl ? right - width - x_offs : left - x_offs;
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y += UnScaleByZoom(4 * 10, ZOOM_LVL_GUI);
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y += ScaleGUITrad(10);
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DrawSprite(sprite, GetVehiclePalette(v), x, y);
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if (v->index == selection) {
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x += x_offs;
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y += UnScaleByZoom(real_sprite->y_offs, ZOOM_LVL_GUI);
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DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleByZoom(real_sprite->height, ZOOM_LVL_GUI) + 1, COLOUR_WHITE, FR_BORDERONLY);
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y += UnScaleGUI(real_sprite->y_offs);
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DrawFrameRect(x - 1, y - 1, x + width + 1, y + UnScaleGUI(real_sprite->height) + 1, COLOUR_WHITE, FR_BORDERONLY);
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}
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}
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