Codechange: remove has_newhouses global
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@@ -2492,8 +2492,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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if (t->cache.building_counts.id_count[i] == UINT16_MAX) continue;
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}
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/* Without NewHouses, all houses have probability '1' */
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uint cur_prob = (_loaded_newgrf_features.has_newhouses ? hs->probability : 1);
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uint cur_prob = hs->probability;
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probability_max += cur_prob;
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probs[num] = cur_prob;
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houses[num++] = (HouseID)i;
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@@ -2526,8 +2525,7 @@ static bool BuildTownHouse(Town *t, TileIndex tile)
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const HouseSpec *hs = HouseSpec::Get(house);
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if (_loaded_newgrf_features.has_newhouses && !_generating_world &&
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_game_mode != GM_EDITOR && (hs->extra_flags & BUILDING_IS_HISTORICAL) != 0) {
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if (!_generating_world && _game_mode != GM_EDITOR && (hs->extra_flags & BUILDING_IS_HISTORICAL) != 0) {
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continue;
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}
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