(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.

This commit is contained in:
alberth
2010-07-31 21:02:56 +00:00
parent adf94b8529
commit a825b4fa5f
35 changed files with 70 additions and 71 deletions

View File

@@ -196,7 +196,7 @@ public:
void DisplayCrashDialog() const
{
static const char crash_title[] =
"A serious fault condition occured in the game. The game will shut down.";
"A serious fault condition occurred in the game. The game will shut down.";
char message[1024];
seprintf(message, lastof(message),
@@ -225,14 +225,14 @@ void CDECL HandleCrash(int signum)
}
if (GamelogTestEmergency()) {
ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
"As you loaded an emergency savegame no crash information will be generated.\n",
"Quit");
abort();
}
if (SaveloadCrashWithMissingNewGRFs()) {
ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
"As you loaded an savegame for which you do not have the required NewGRFs no crash information will be generated.\n",
"Quit");
abort();

View File

@@ -156,13 +156,13 @@ static void CDECL HandleCrash(int signum)
}
if (GamelogTestEmergency()) {
printf("A serious fault condition occured in the game. The game will shut down.\n");
printf("A serious fault condition occurred in the game. The game will shut down.\n");
printf("As you loaded an emergency savegame no crash information will be generated.\n");
abort();
}
if (SaveloadCrashWithMissingNewGRFs()) {
printf("A serious fault condition occured in the game. The game will shut down.\n");
printf("A serious fault condition occurred in the game. The game will shut down.\n");
printf("As you loaded an savegame for which you do not have the required NewGRFs\n");
printf("no crash information will be generated.\n");
abort();

View File

@@ -368,7 +368,7 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
if (GamelogTestEmergency()) {
static const TCHAR _emergency_crash[] =
_T("A serious fault condition occured in the game. The game will shut down.\n")
_T("A serious fault condition occurred in the game. The game will shut down.\n")
_T("As you loaded an emergency savegame no crash information will be generated.\n");
MessageBox(NULL, _emergency_crash, _T("Fatal Application Failure"), MB_ICONERROR);
ExitProcess(3);
@@ -376,7 +376,7 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
if (SaveloadCrashWithMissingNewGRFs()) {
static const TCHAR _saveload_crash[] =
_T("A serious fault condition occured in the game. The game will shut down.\n")
_T("A serious fault condition occurred in the game. The game will shut down.\n")
_T("As you loaded an savegame for which you do not have the required NewGRFs\n")
_T("no crash information will be generated.\n");
MessageBox(NULL, _saveload_crash, _T("Fatal Application Failure"), MB_ICONERROR);
@@ -445,7 +445,7 @@ static void CDECL CustomAbort(int signal)
static bool _expanded;
static const TCHAR _crash_desc[] =
_T("A serious fault condition occured in the game. The game will shut down.\n")
_T("A serious fault condition occurred in the game. The game will shut down.\n")
_T("Please send the crash information and the crash.dmp file (if any) to the developers.\n")
_T("This will greatly help debugging. The correct place to do this is http://bugs.openttd.org. ")
_T("The information contained in the report is displayed below.\n")