(svn r20266) -Doc: Mostly typo fixes, a few doxygen-related improvements.
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@@ -196,7 +196,7 @@ public:
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void DisplayCrashDialog() const
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{
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static const char crash_title[] =
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"A serious fault condition occured in the game. The game will shut down.";
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"A serious fault condition occurred in the game. The game will shut down.";
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char message[1024];
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seprintf(message, lastof(message),
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@@ -225,14 +225,14 @@ void CDECL HandleCrash(int signum)
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}
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if (GamelogTestEmergency()) {
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ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
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ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
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"As you loaded an emergency savegame no crash information will be generated.\n",
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"Quit");
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abort();
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}
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if (SaveloadCrashWithMissingNewGRFs()) {
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ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
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ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
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"As you loaded an savegame for which you do not have the required NewGRFs no crash information will be generated.\n",
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"Quit");
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abort();
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