Allow overriding town settings on a per-town basis
Add a setting for whether this is allowed for non-privileged multiplayer clients
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@@ -243,6 +243,11 @@ static const SaveLoad _town_desc[] = {
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SLE_CONDNULL(4, SLV_166, SLV_EXTEND_CARGOTYPES), ///< cargo_produced, no longer in use
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SLE_CONDNULL(8, SLV_EXTEND_CARGOTYPES, SLV_REMOVE_TOWN_CARGO_CACHE), ///< cargo_produced, no longer in use
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SLE_CONDNULL(30, SLV_2, SLV_REMOVE_TOWN_CARGO_CACHE), ///< old reserved space
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SLE_CONDVAR_X(Town, override_flags, SLE_UINT8, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_TOWN_SETTING_OVERRIDE)),
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SLE_CONDVAR_X(Town, override_values, SLE_UINT8, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_TOWN_SETTING_OVERRIDE)),
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SLE_CONDVAR_X(Town, build_tunnels, SLE_UINT8, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_TOWN_SETTING_OVERRIDE)),
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SLE_CONDVAR_X(Town, max_road_slope, SLE_UINT8, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_TOWN_SETTING_OVERRIDE)),
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};
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static const SaveLoad _town_supplied_desc[] = {
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