Allow overriding town settings on a per-town basis
Add a setting for whether this is allowed for non-privileged multiplayer clients
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@@ -97,6 +97,7 @@ struct DifficultySettings {
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byte town_council_tolerance; ///< minimum required town ratings to be allowed to demolish stuff
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bool money_cheat_in_multiplayer; ///< is the money cheat permitted for non-admin multiplayer clients
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bool rename_towns_in_multiplayer; ///< is renaming towns permitted for non-admin multiplayer clients
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bool override_town_settings_in_multiplayer; ///< is overriding town settings permitted for non-admin multiplayer clients
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};
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/** Settings relating to viewport/smallmap scrolling. */
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