(svn r10983) -Codechange: use vehstatus & VS_CRASHED instead of some other "methods" custom to each vehicle to determine whether the vehicle is crashed.

This commit is contained in:
rubidium
2007-08-26 20:16:02 +00:00
parent cf1d74b41e
commit a83ccad6bd
2 changed files with 5 additions and 5 deletions

View File

@@ -1645,8 +1645,8 @@ CommandCost CmdReverseTrainDirection(TileIndex tile, uint32 flags, uint32 p1, ui
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
} else {
/*turn the whole train around */
if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR;
/* turn the whole train around */
if (v->vehstatus & VS_CRASHED || v->breakdown_ctr != 0) return CMD_ERROR;
if (flags & DC_EXEC) {
if (_patches.realistic_acceleration && v->cur_speed != 0) {
@@ -3255,7 +3255,7 @@ static bool TrainCheckIfLineEnds(Vehicle *v)
static void TrainLocoHandler(Vehicle *v, bool mode)
{
/* train has crashed? */
if (v->u.rail.crash_anim_pos != 0) {
if (v->vehstatus & VS_CRASHED) {
if (!mode) HandleCrashedTrain(v);
return;
}