Cleanup: remove write-only variable "hostname" in NetworkGameList
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committed by
Patric Stout

parent
0b460bf4a1
commit
a8afbe74bf
@@ -74,7 +74,6 @@ struct NetworkGameInfo : NetworkServerGameInfo {
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uint16 map_width; ///< Map width
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uint16 map_height; ///< Map height
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char server_name[NETWORK_NAME_LENGTH]; ///< Server name
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char hostname[NETWORK_HOSTNAME_LENGTH]; ///< Hostname of the server (if any)
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char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
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bool dedicated; ///< Is this a dedicated server?
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bool version_compatible; ///< Can we connect to this server or not? (based on server_revision)
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