(svn r23386) -Fix: debug script related events to 'script' (removes 'ai')
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@@ -184,7 +184,7 @@
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for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
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if (_settings_game.ai_config[c] != NULL && _settings_game.ai_config[c]->HasScript()) {
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if (!_settings_game.ai_config[c]->ResetInfo(true)) {
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DEBUG(ai, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
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DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_game.ai_config[c]->GetName());
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_settings_game.ai_config[c]->Change(NULL);
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if (Company::IsValidAiID(c)) {
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/* The code belonging to an already running AI was deleted. We can only do
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@@ -201,7 +201,7 @@
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}
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if (_settings_newgame.ai_config[c] != NULL && _settings_newgame.ai_config[c]->HasScript()) {
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if (!_settings_newgame.ai_config[c]->ResetInfo(false)) {
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DEBUG(ai, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
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DEBUG(script, 0, "After a reload, the AI by the name '%s' was no longer found, and removed from the list.", _settings_newgame.ai_config[c]->GetName());
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_settings_newgame.ai_config[c]->Change(NULL);
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}
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}
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