(svn r3689) Add functions to turn a tile into either a normal road tile, a level crossing or a road depot

This commit is contained in:
tron
2006-02-28 21:19:50 +00:00
parent 38122ba0f5
commit a8febcf209
4 changed files with 52 additions and 34 deletions

35
road.h
View File

@@ -4,6 +4,8 @@
#define ROAD_H
#include "macros.h"
#include "rail.h"
#include "tile.h"
typedef enum RoadBits {
ROAD_NW = 1,
@@ -36,4 +38,37 @@ static inline RoadType GetRoadType(TileIndex tile)
return GB(_m[tile].m5, 4, 4);
}
static inline void MakeRoadNormal(TileIndex t, Owner owner, RoadBits bits, uint town)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, owner);
_m[t].m2 = town;
_m[t].m3 = 0;
_m[t].m4 = 0 << 7 | 0 << 4 | 0;
_m[t].m5 = ROAD_NORMAL << 4 | bits;
}
static inline void MakeRoadCrossing(TileIndex t, Owner road, Owner rail, Axis roaddir, RailType rt, uint town)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, rail);
_m[t].m2 = town;
_m[t].m3 = road;
_m[t].m4 = 0 << 7 | 0 << 4 | rt;
_m[t].m5 = ROAD_CROSSING << 4 | roaddir << 3 | 0 << 2;
}
static inline void MakeRoadDepot(TileIndex t, Owner owner, DiagDirection dir)
{
SetTileType(t, MP_STREET);
SetTileOwner(t, owner);
_m[t].m2 = 0;
_m[t].m3 = 0;
_m[t].m4 = 0;
_m[t].m5 = ROAD_DEPOT << 4 | dir;
}
#endif