Use upstream save/load for various unchanged chunks

This commit is contained in:
Jonathan G Rennison
2024-02-21 17:38:00 +00:00
parent b178be36f3
commit a92377fe98
18 changed files with 46 additions and 529 deletions

View File

@@ -14,49 +14,8 @@
#include "../safeguards.h"
static const SaveLoad _engine_renew_desc[] = {
SLE_VAR(EngineRenew, from, SLE_UINT16),
SLE_VAR(EngineRenew, to, SLE_UINT16),
SLE_REF(EngineRenew, next, REF_ENGINE_RENEWS),
SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, SLV_60, SL_MAX_VERSION),
SLE_CONDVAR(EngineRenew, replace_when_old, SLE_BOOL, SLV_175, SL_MAX_VERSION),
};
static void Save_ERNW()
{
for (EngineRenew *er : EngineRenew::Iterate()) {
SlSetArrayIndex(er->index);
SlObject(er, _engine_renew_desc);
}
}
static void Load_ERNW()
{
int index;
while ((index = SlIterateArray()) != -1) {
EngineRenew *er = new (index) EngineRenew();
SlObject(er, _engine_renew_desc);
/* Advanced vehicle lists, ungrouped vehicles got added */
if (IsSavegameVersionBefore(SLV_60)) {
er->group_id = ALL_GROUP;
} else if (IsSavegameVersionBefore(SLV_71)) {
if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
}
}
}
static void Ptrs_ERNW()
{
for (EngineRenew *er : EngineRenew::Iterate()) {
SlObject(er, _engine_renew_desc);
}
}
static const ChunkHandler autoreplace_chunk_handlers[] = {
{ 'ERNW', Save_ERNW, Load_ERNW, Ptrs_ERNW, nullptr, CH_ARRAY },
MakeUpstreamChunkHandler<'ERNW', GeneralUpstreamChunkLoadInfo>(),
};
extern const ChunkHandlerTable _autoreplace_chunk_handlers(autoreplace_chunk_handlers);