Use upstream save/load for various unchanged chunks

This commit is contained in:
Jonathan G Rennison
2024-02-21 17:38:00 +00:00
parent b178be36f3
commit a92377fe98
18 changed files with 46 additions and 529 deletions

View File

@@ -14,34 +14,8 @@
#include "../safeguards.h"
static const SaveLoad _goals_desc[] = {
SLE_VAR(Goal, company, SLE_FILE_U16 | SLE_VAR_U8),
SLE_VAR(Goal, type, SLE_FILE_U16 | SLE_VAR_U8),
SLE_VAR(Goal, dst, SLE_UINT32),
SLE_SSTR(Goal, text, SLE_STR | SLF_ALLOW_CONTROL),
SLE_CONDSSTR(Goal, progress, SLE_STR | SLF_ALLOW_CONTROL, SLV_182, SL_MAX_VERSION),
SLE_CONDVAR(Goal, completed, SLE_BOOL, SLV_182, SL_MAX_VERSION),
};
static void Save_GOAL()
{
for (Goal *s : Goal::Iterate()) {
SlSetArrayIndex(s->index);
SlObject(s, _goals_desc);
}
}
static void Load_GOAL()
{
int index;
while ((index = SlIterateArray()) != -1) {
Goal *s = new (index) Goal();
SlObject(s, _goals_desc);
}
}
static const ChunkHandler goal_chunk_handlers[] = {
{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_ARRAY },
MakeUpstreamChunkHandler<'GOAL', GeneralUpstreamChunkLoadInfo>(),
};
extern const ChunkHandlerTable _goal_chunk_handlers(goal_chunk_handlers);