Use upstream save/load for various unchanged chunks
This commit is contained in:
@@ -14,34 +14,8 @@
|
||||
|
||||
#include "../safeguards.h"
|
||||
|
||||
static const SaveLoad _goals_desc[] = {
|
||||
SLE_VAR(Goal, company, SLE_FILE_U16 | SLE_VAR_U8),
|
||||
SLE_VAR(Goal, type, SLE_FILE_U16 | SLE_VAR_U8),
|
||||
SLE_VAR(Goal, dst, SLE_UINT32),
|
||||
SLE_SSTR(Goal, text, SLE_STR | SLF_ALLOW_CONTROL),
|
||||
SLE_CONDSSTR(Goal, progress, SLE_STR | SLF_ALLOW_CONTROL, SLV_182, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Goal, completed, SLE_BOOL, SLV_182, SL_MAX_VERSION),
|
||||
};
|
||||
|
||||
static void Save_GOAL()
|
||||
{
|
||||
for (Goal *s : Goal::Iterate()) {
|
||||
SlSetArrayIndex(s->index);
|
||||
SlObject(s, _goals_desc);
|
||||
}
|
||||
}
|
||||
|
||||
static void Load_GOAL()
|
||||
{
|
||||
int index;
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Goal *s = new (index) Goal();
|
||||
SlObject(s, _goals_desc);
|
||||
}
|
||||
}
|
||||
|
||||
static const ChunkHandler goal_chunk_handlers[] = {
|
||||
{ 'GOAL', Save_GOAL, Load_GOAL, nullptr, nullptr, CH_ARRAY },
|
||||
MakeUpstreamChunkHandler<'GOAL', GeneralUpstreamChunkLoadInfo>(),
|
||||
};
|
||||
|
||||
extern const ChunkHandlerTable _goal_chunk_handlers(goal_chunk_handlers);
|
||||
|
Reference in New Issue
Block a user