Use upstream save/load for various unchanged chunks
This commit is contained in:
@@ -16,46 +16,6 @@
|
||||
|
||||
#include "../safeguards.h"
|
||||
|
||||
static const SaveLoad _object_desc[] = {
|
||||
SLE_VAR(Object, location.tile, SLE_UINT32),
|
||||
SLE_VAR(Object, location.w, SLE_FILE_U8 | SLE_VAR_U16),
|
||||
SLE_VAR(Object, location.h, SLE_FILE_U8 | SLE_VAR_U16),
|
||||
SLE_REF(Object, town, REF_TOWN),
|
||||
SLE_VAR(Object, build_date, SLE_UINT32),
|
||||
SLE_CONDVAR(Object, colour, SLE_UINT8, SLV_148, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Object, view, SLE_UINT8, SLV_155, SL_MAX_VERSION),
|
||||
SLE_CONDVAR(Object, type, SLE_UINT16, SLV_186, SL_MAX_VERSION),
|
||||
};
|
||||
|
||||
static void Save_OBJS()
|
||||
{
|
||||
/* Write the objects */
|
||||
for (Object *o : Object::Iterate()) {
|
||||
SlSetArrayIndex(o->index);
|
||||
SlObject(o, _object_desc);
|
||||
}
|
||||
}
|
||||
|
||||
static void Load_OBJS()
|
||||
{
|
||||
int index;
|
||||
while ((index = SlIterateArray()) != -1) {
|
||||
Object *o = new (index) Object();
|
||||
SlObject(o, _object_desc);
|
||||
}
|
||||
}
|
||||
|
||||
static void Ptrs_OBJS()
|
||||
{
|
||||
for (Object *o : Object::Iterate()) {
|
||||
SlObject(o, _object_desc);
|
||||
if (IsSavegameVersionBefore(SLV_148) && !IsTileType(o->location.tile, MP_OBJECT)) {
|
||||
/* Due to a small bug stale objects could remain. */
|
||||
delete o;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void Save_OBID()
|
||||
{
|
||||
Save_NewGRFMapping(_object_mngr);
|
||||
@@ -68,7 +28,7 @@ static void Load_OBID()
|
||||
|
||||
static const ChunkHandler object_chunk_handlers[] = {
|
||||
{ 'OBID', Save_OBID, Load_OBID, nullptr, nullptr, CH_ARRAY },
|
||||
{ 'OBJS', Save_OBJS, Load_OBJS, Ptrs_OBJS, nullptr, CH_ARRAY },
|
||||
MakeUpstreamChunkHandler<'OBJS', GeneralUpstreamChunkLoadInfo>(),
|
||||
};
|
||||
|
||||
extern const ChunkHandlerTable _object_chunk_handlers(object_chunk_handlers);
|
||||
|
||||
Reference in New Issue
Block a user