Use upstream save/load for various unchanged chunks
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@@ -13,39 +13,9 @@
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#include "../safeguards.h"
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/** Description of the data to save and load in #PersistentStorage. */
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static const SaveLoad _storage_desc[] = {
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SLE_CONDVAR(PersistentStorage, grfid, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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SLE_CONDARR(PersistentStorage, storage, SLE_UINT32, 16, SLV_161, SLV_EXTEND_PERSISTENT_STORAGE),
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SLE_CONDARR(PersistentStorage, storage, SLE_UINT32, 256, SLV_EXTEND_PERSISTENT_STORAGE, SL_MAX_VERSION),
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};
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/** Load persistent storage data. */
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static void Load_PSAC()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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assert(PersistentStorage::CanAllocateItem());
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PersistentStorage *ps = new (index) PersistentStorage(0, 0, 0);
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SlObject(ps, _storage_desc);
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}
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}
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/** Save persistent storage data. */
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static void Save_PSAC()
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{
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/* Write the industries */
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for (PersistentStorage *ps : PersistentStorage::Iterate()) {
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ps->ClearChanges();
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SlSetArrayIndex(ps->index);
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SlObject(ps, _storage_desc);
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}
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}
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/** Chunk handler for persistent storages. */
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static const ChunkHandler persistent_storage_chunk_handlers[] = {
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{ 'PSAC', Save_PSAC, Load_PSAC, nullptr, nullptr, CH_ARRAY },
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MakeUpstreamChunkHandler<'PSAC', GeneralUpstreamChunkLoadInfo>(),
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};
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extern const ChunkHandlerTable _persistent_storage_chunk_handlers(persistent_storage_chunk_handlers);
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