Add setting to show restricted electric signals using the default sprites.
This is to improve visual distinctiveness of restricted signals when using signal GRFs. This defaults to off.
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@@ -5671,11 +5671,19 @@ static void GraphicsNew(ByteReader *buf)
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/* Load <num> sprites starting from <replace>, then skip <skip_num> sprites. */
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grfmsg(2, "GraphicsNew: Replacing sprites %d to %d of %s (type 0x%02X) at SpriteID 0x%04X", offset, offset + num - 1, action5_type->name, type, replace);
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for (; num > 0; num--) {
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for (uint16 n = num; n > 0; n--) {
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_cur.nfo_line++;
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LoadNextSprite(replace == 0 ? _cur.spriteid++ : replace++, _cur.file_index, _cur.nfo_line, _cur.grf_container_ver);
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}
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if (type == 0x04 && (_cur.grffile->is_ottdfile || _cur.grfconfig->ident.grfid == BSWAP32(0xFF4F4701))) {
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/* Signal graphics action 5: Fill duplicate signal sprite block if this is a baseset GRF or OpenGFX */
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const SpriteID end = offset + num;
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for (SpriteID i = offset; i < end; i++) {
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DupSprite(SPR_SIGNALS_BASE + i, SPR_DUP_SIGNALS_BASE + i);
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}
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}
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if (type == 0x0D) _loaded_newgrf_features.shore = SHORE_REPLACE_ACTION_5;
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_cur.skip_sprites = skip_num;
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