Merge branch 'master' into jgrpp
# Conflicts: # src/network/core/os_abstraction.h # src/network/core/tcp_content.h # src/network/core/udp.cpp # src/table/currency_settings.ini # src/table/settings.h.preamble
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@@ -17,7 +17,6 @@
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// #define DEBUG_DUMP_COMMANDS
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// #define DEBUG_FAILED_DUMP_COMMANDS
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#include "core/address.h"
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#include "network_type.h"
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#include "../console_type.h"
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#include "../gfx_type.h"
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@@ -48,12 +47,12 @@ void NetworkGameLoop();
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void NetworkBackgroundLoop();
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void ParseConnectionString(const char **port, char *connection_string);
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void ParseGameConnectionString(const char **company, const char **port, char *connection_string);
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void NetworkStartDebugLog(NetworkAddress address);
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void NetworkStartDebugLog(const char *hostname, uint16 port);
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void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
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void NetworkUpdateClientInfo(ClientID client_id);
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void NetworkClientsToSpectators(CompanyID cid);
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void NetworkClientConnectGame(NetworkAddress address, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
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void NetworkClientConnectGame(const char *hostname, uint16 port, CompanyID join_as, const char *join_server_password = nullptr, const char *join_company_password = nullptr);
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void NetworkClientRequestMove(CompanyID company, const char *pass = "");
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void NetworkClientSendRcon(const char *password, const char *command);
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void NetworkClientSendSettingsPassword(const char *password);
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