Merge branch 'master' into jgrpp
# Conflicts: # src/network/core/os_abstraction.h # src/network/core/tcp_content.h # src/network/core/udp.cpp # src/table/currency_settings.ini # src/table/settings.h.preamble
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@@ -1485,15 +1485,15 @@ struct NetworkLobbyWindow : public Window {
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case WID_NL_JOIN: // Join company
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/* Button can be clicked only when it is enabled. */
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), this->company);
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NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, this->company);
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break;
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case WID_NL_NEW: // New company
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_NEW_COMPANY);
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NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_NEW_COMPANY);
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break;
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case WID_NL_SPECTATE: // Spectate game
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NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port), COMPANY_SPECTATOR);
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NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port, COMPANY_SPECTATOR);
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break;
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case WID_NL_REFRESH: // Refresh
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