Merge branch 'master' into jgrpp
# Conflicts: # src/network/core/os_abstraction.h # src/network/core/tcp_content.h # src/network/core/udp.cpp # src/table/currency_settings.ini # src/table/settings.h.preamble
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@@ -523,6 +523,59 @@ static void Write_ValidateSetting(void *ptr, const SettingDesc *sd, int32 val)
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WriteValue(ptr, sd->save.conv, (int64)val);
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}
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/**
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* Set the string value of a setting.
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* @param ptr Pointer to the storage location (might be a pointer to a pointer).
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* @param sld Pointer to the information for the conversions and limitations to apply.
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* @param p The string to save.
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*/
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static void Write_ValidateString(void *ptr, const SaveLoad *sld, const char *p)
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{
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switch (GetVarMemType(sld->conv)) {
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case SLE_VAR_STRB:
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case SLE_VAR_STRBQ:
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if (p != nullptr) {
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char *begin = (char*)ptr;
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char *end = begin + sld->length - 1;
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strecpy(begin, p, end);
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str_validate(begin, end, SVS_NONE);
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}
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break;
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case SLE_VAR_STR:
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case SLE_VAR_STRQ:
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free(*(char**)ptr);
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*(char**)ptr = p == nullptr ? nullptr : stredup(p);
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break;
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default: NOT_REACHED();
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}
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}
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/**
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* Set the string value of a setting.
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* @param ptr Pointer to the std::string.
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* @param sld Pointer to the information for the conversions and limitations to apply.
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* @param p The string to save.
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*/
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static void Write_ValidateStdString(void *ptr, const SaveLoad *sld, const char *p)
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{
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std::string *dst = reinterpret_cast<std::string *>(ptr);
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switch (GetVarMemType(sld->conv)) {
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case SLE_VAR_STR:
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case SLE_VAR_STRQ:
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if (p != nullptr) {
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dst->assign(p);
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} else {
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dst->clear();
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}
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break;
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default: NOT_REACHED();
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}
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}
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/**
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* Load values from a group of an IniFile structure into the internal representation
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* @param ini pointer to IniFile structure that holds administrative information
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@@ -583,38 +636,11 @@ static void IniLoadSettings(IniFile *ini, const SettingDesc *sd, const char *grp
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break;
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case SDT_STRING:
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switch (GetVarMemType(sld->conv)) {
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case SLE_VAR_STRB:
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case SLE_VAR_STRBQ:
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if (p != nullptr) strecpy((char*)ptr, (const char*)p, (char*)ptr + sld->length - 1);
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break;
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case SLE_VAR_STR:
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case SLE_VAR_STRQ:
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free(*(char**)ptr);
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*(char**)ptr = p == nullptr ? nullptr : stredup((const char*)p);
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break;
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case SLE_VAR_CHAR: if (p != nullptr) *(char *)ptr = *(const char *)p; break;
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default: NOT_REACHED();
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}
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Write_ValidateString(ptr, sld, (const char *)p);
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break;
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case SDT_STDSTRING:
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switch (GetVarMemType(sld->conv)) {
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case SLE_VAR_STR:
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case SLE_VAR_STRQ:
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if (p != nullptr) {
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reinterpret_cast<std::string *>(ptr)->assign((const char *)p);
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} else {
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reinterpret_cast<std::string *>(ptr)->clear();
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}
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break;
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default: NOT_REACHED();
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}
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Write_ValidateStdString(ptr, sld, (const char *)p);
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break;
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case SDT_INTLIST: {
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@@ -749,7 +775,6 @@ static void IniSaveSettings(IniFile *ini, const SettingDesc *sd, const char *grp
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}
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break;
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case SLE_VAR_CHAR: buf[0] = *(char*)ptr; buf[1] = '\0'; break;
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default: NOT_REACHED();
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}
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break;
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@@ -2494,13 +2519,13 @@ bool SetSettingValue(uint index, const char *value, bool force_newgame)
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const SettingDesc *sd = &_settings[index];
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assert(sd->save.conv & SLF_NO_NETWORK_SYNC);
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if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ) {
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char **var = (char**)GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
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free(*var);
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*var = strcmp(value, "(null)") == 0 ? nullptr : stredup(value);
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} else {
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char *var = (char*)GetVariableAddress(nullptr, &sd->save);
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strecpy(var, value, &var[sd->save.length - 1]);
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if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && strcmp(value, "(null)") == 0) {
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value = nullptr;
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}
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void *ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
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if (sd->desc.cmd == SDT_STRING) {
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Write_ValidateString(ptr, &sd->save, value);
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}
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if (sd->desc.proc != nullptr) sd->desc.proc(0);
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