Fix: [SDL] unify the way X11 and Wayland handle mouse events
Basically, we drop RelativeMode completely, and use the same trick as used by the Windows driver: read all motion events till the last one, and use that as value.
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		 Patric Stout
					Patric Stout
				
			
				
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			 Patric Stout
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			| @@ -371,12 +371,25 @@ bool VideoDriver_SDL_Base::PollEvent() | ||||
| 	if (!SDL_PollEvent(&ev)) return false; | ||||
|  | ||||
| 	switch (ev.type) { | ||||
| 		case SDL_MOUSEMOTION: | ||||
| 			if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) { | ||||
| 		case SDL_MOUSEMOTION: { | ||||
| 			int32_t x = ev.motion.x; | ||||
| 			int32_t y = ev.motion.y; | ||||
|  | ||||
| 			if (_cursor.fix_at) { | ||||
| 				/* Get all queued mouse events now in case we have to warp the cursor. In the | ||||
| 				 * end, we only care about the current mouse position and not bygone events. */ | ||||
| 				while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION)) { | ||||
| 					x = ev.motion.x; | ||||
| 					y = ev.motion.y; | ||||
| 				} | ||||
| 			} | ||||
|  | ||||
| 			if (_cursor.UpdateCursorPosition(x, y, false)) { | ||||
| 				SDL_WarpMouseInWindow(this->sdl_window, _cursor.pos.x, _cursor.pos.y); | ||||
| 			} | ||||
| 			HandleMouseEvents(); | ||||
| 			break; | ||||
| 		} | ||||
|  | ||||
| 		case SDL_MOUSEWHEEL: | ||||
| 			if (ev.wheel.y > 0) { | ||||
| @@ -478,10 +491,8 @@ bool VideoDriver_SDL_Base::PollEvent() | ||||
| 			} else if (ev.window.event == SDL_WINDOWEVENT_ENTER) { | ||||
| 				// mouse entered the window, enable cursor | ||||
| 				_cursor.in_window = true; | ||||
| #ifdef __EMSCRIPTEN__ | ||||
| 				/* Ensure pointer lock will not occur. */ | ||||
| 				SDL_SetRelativeMouseMode(SDL_FALSE); | ||||
| #endif | ||||
| 			} else if (ev.window.event == SDL_WINDOWEVENT_LEAVE) { | ||||
| 				// mouse left the window, undraw cursor | ||||
| 				UndrawMouseCursor(); | ||||
| @@ -500,9 +511,6 @@ static const char *InitializeSDL() | ||||
| 	 * UpdateWindowSurface() to update the window's texture instead of | ||||
| 	 * its surface. */ | ||||
| 	SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "0"); | ||||
| #ifndef __EMSCRIPTEN__ | ||||
| 	SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); | ||||
| #endif | ||||
|  | ||||
| 	/* Check if the video-driver is already initialized. */ | ||||
| 	if (SDL_WasInit(SDL_INIT_VIDEO) != 0) return nullptr; | ||||
|   | ||||
| @@ -478,12 +478,25 @@ bool VideoDriver_SDL::PollEvent() | ||||
| 	if (!SDL_PollEvent(&ev)) return false; | ||||
|  | ||||
| 	switch (ev.type) { | ||||
| 		case SDL_MOUSEMOTION: | ||||
| 			if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) { | ||||
| 		case SDL_MOUSEMOTION: { | ||||
| 			int32_t x = ev.motion.x; | ||||
| 			int32_t y = ev.motion.y; | ||||
|  | ||||
| 			if (_cursor.fix_at) { | ||||
| 				/* Get all queued mouse events now in case we have to warp the cursor. In the | ||||
| 				 * end, we only care about the current mouse position and not bygone events. */ | ||||
| 				while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEMOTION)) { | ||||
| 					x = ev.motion.x; | ||||
| 					y = ev.motion.y; | ||||
| 				} | ||||
| 			} | ||||
|  | ||||
| 			if (_cursor.UpdateCursorPosition(x, y, false)) { | ||||
| 				SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y); | ||||
| 			} | ||||
| 			HandleMouseEvents(); | ||||
| 			break; | ||||
| 		} | ||||
|  | ||||
| 		case SDL_MOUSEBUTTONDOWN: | ||||
| 			if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) { | ||||
|   | ||||
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