(svn r7794) -Cleanup: Remove obsolete, never-used landscape rotation code. And spell obsolete correctly.

This commit is contained in:
peter1138
2007-01-03 09:45:07 +00:00
parent 96bede230b
commit a972c406dd
3 changed files with 5 additions and 99 deletions

View File

@@ -329,13 +329,8 @@ static Point TranslateXYToTileCoord(const ViewPort *vp, int x, int y)
x = ((x << vp->zoom) + vp->virtual_left) >> 2;
y = ((y << vp->zoom) + vp->virtual_top) >> 1;
#if !defined(NEW_ROTATION)
a = y-x;
b = y+x;
#else
a = x+y;
b = x-y;
#endif
/* we need to move variables in to the valid range, as the
* GetTileZoomCenterWindow() function can call here with invalid x and/or y,
@@ -719,13 +714,9 @@ static void ViewportAddLandscape(void)
_cur_ti = &ti;
// Transform into tile coordinates and round to closest full tile
#if !defined(NEW_ROTATION)
x = ((vd->dpi.top >> 1) - (vd->dpi.left >> 2)) & ~0xF;
y = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
#else
x = ((vd->dpi.top >> 1) + (vd->dpi.left >> 2) - 0x10) & ~0xF;
y = ((vd->dpi.left >> 2) - (vd->dpi.top >> 1)) & ~0xF;
#endif
// determine size of area
{
Point pt = RemapCoords(x, y, 241);
@@ -762,13 +753,9 @@ static void ViewportAddLandscape(void)
tt = MP_VOID;
}
#if !defined(NEW_ROTATION)
y_cur += 0x10;
x_cur -= 0x10;
#else
y_cur += 0x10;
x_cur += 0x10;
#endif
_added_tile_sprite = false;
_offset_ground_sprites = false;
@@ -776,17 +763,11 @@ static void ViewportAddLandscape(void)
DrawTileSelection(&ti);
} while (--width_cur);
#if !defined(NEW_ROTATION)
if ( (direction^=1) != 0)
if ((direction ^= 1) != 0) {
y += 0x10;
else
} else {
x += 0x10;
#else
if ( (direction^=1) != 0)
x += 0x10;
else
y -= 0x10;
#endif
}
} while (--height);
}
@@ -1263,7 +1244,6 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
vd.first_tile = NULL;
ViewportAddLandscape();
#if !defined(NEW_ROTATION)
ViewportAddVehicles(&vd.dpi);
DrawTextEffects(&vd.dpi);
@@ -1271,7 +1251,6 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
ViewportAddStationNames(&vd.dpi);
ViewportAddSigns(&vd.dpi);
ViewportAddWaypoints(&vd.dpi);
#endif
// This assert should never happen (because the length of the parent_list
// is checked)
@@ -1354,7 +1333,6 @@ void UpdateViewportPosition(Window *w)
SetViewportPosition(w, pt.x, pt.y);
} else {
#if !defined(NEW_ROTATION)
int x;
int y;
int vx;
@@ -1376,26 +1354,6 @@ void UpdateViewportPosition(Window *w)
// Set position
WP(w, vp_d).scrollpos_x = x - vp->virtual_width / 2;
WP(w, vp_d).scrollpos_y = y - vp->virtual_height / 2;
#else
int x,y,t;
int err;
x = WP(w,vp_d).scrollpos_x >> 2;
y = WP(w,vp_d).scrollpos_y >> 1;
t = x;
x = x + y;
y = x - y;
err= 0;
if (err != 0) {
/* coordinate remap */
Point pt = RemapCoords(x, y, 0);
t = (-1) << vp->zoom;
WP(w,vp_d).scrollpos_x = pt.x & t;
WP(w,vp_d).scrollpos_y = pt.y & t;
}
#endif
SetViewportPosition(w, WP(w, vp_d).scrollpos_x, WP(w, vp_d).scrollpos_y);
}