Add: show completion progress of languages in the language dropdown for non-release builds.

This commit is contained in:
frosch
2021-04-11 13:56:24 +02:00
committed by frosch
parent d1dd997f07
commit a9740cef82
3 changed files with 12 additions and 4 deletions

View File

@@ -36,6 +36,7 @@
#include "querystring_gui.h"
#include "fontcache.h"
#include "zoom_func.h"
#include "rev.h"
#include "video/video_driver.hpp"
#include "music/music_driver.hpp"
@@ -217,7 +218,8 @@ struct GameOptionsWindow : Window {
case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown
for (uint i = 0; i < _languages.size(); i++) {
auto item = new DropDownListParamStringItem(STR_JUST_RAW_STRING, i, false);
bool hide_percentage = IsReleasedVersion() || _languages[i].missing < _settings_client.gui.missing_strings_threshold;
auto item = new DropDownListParamStringItem(hide_percentage ? STR_JUST_RAW_STRING : STR_GAME_OPTIONS_LANGUAGE_PERCENTAGE, i, false);
if (&_languages[i] == _current_language) {
*selected_index = i;
item->SetParamStr(0, _languages[i].own_name);
@@ -229,6 +231,7 @@ struct GameOptionsWindow : Window {
* entries in the dropdown list. */
item->SetParamStr(0, _languages[i].name);
}
item->SetParam(1, (LANGUAGE_TOTAL_STRINGS - _languages[i].missing) * 100 / LANGUAGE_TOTAL_STRINGS);
list.emplace_back(item);
}
std::sort(list.begin(), list.end(), DropDownListStringItem::NatSortFunc);