Merge branch 'master' into jgrpp

# Conflicts:
#	regression/regression/result.txt
#	src/autoreplace_cmd.cpp
#	src/industry_gui.cpp
#	src/landscape.cpp
#	src/network/network_content.cpp
#	src/newgrf_roadstop.cpp
#	src/pathfinder/yapf/yapf_ship.cpp
#	src/road_gui.cpp
#	src/saveload/ai_sl.cpp
#	src/saveload/saveload.h
#	src/saveload/vehicle_sl.cpp
#	src/station.cpp
#	src/station_gui.cpp
#	src/video/cocoa/cocoa_ogl.h
#	src/video/sdl2_opengl_v.h
#	src/video/video_driver.hpp
#	src/video/win32_v.h
#	src/widget_type.h
#	src/widgets/dropdown.cpp
#	src/widgets/dropdown_type.h
#	src/window.cpp
This commit is contained in:
Jonathan G Rennison
2024-02-19 18:50:33 +00:00
119 changed files with 4346 additions and 2129 deletions

View File

@@ -31,9 +31,9 @@ public:
/**
* Start up a new GameScript.
* @param randomise Whether to randomise the configured GameScript.
* @param deviate Whether to apply random deviation to the configured GameScript.
*/
static void StartNew(bool randomise = true);
static void StartNew(bool deviate = true);
/**
* Uninitialize the Game system.

View File

@@ -69,7 +69,7 @@
}
}
/* static */ void Game::StartNew(bool randomise)
/* static */ void Game::StartNew(bool deviate)
{
if (Game::instance != nullptr) return;
@@ -83,7 +83,7 @@
GameInfo *info = config->GetInfo();
if (info == nullptr) return;
if (randomise) config->AddRandomDeviation();
if (deviate) config->AddRandomDeviation(OWNER_DEITY);
config->AnchorUnchangeableSettings();
Backup<CompanyID> cur_company(_current_company, FILE_LINE);