Merge branch 'master' into jgrpp
# Conflicts: # regression/regression/result.txt # src/autoreplace_cmd.cpp # src/industry_gui.cpp # src/landscape.cpp # src/network/network_content.cpp # src/newgrf_roadstop.cpp # src/pathfinder/yapf/yapf_ship.cpp # src/road_gui.cpp # src/saveload/ai_sl.cpp # src/saveload/saveload.h # src/saveload/vehicle_sl.cpp # src/station.cpp # src/station_gui.cpp # src/video/cocoa/cocoa_ogl.h # src/video/sdl2_opengl_v.h # src/video/video_driver.hpp # src/video/win32_v.h # src/widget_type.h # src/widgets/dropdown.cpp # src/widgets/dropdown_type.h # src/window.cpp
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@@ -37,7 +37,7 @@ class VideoDriver : public Driver {
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const uint DEFAULT_WINDOW_HEIGHT = 480u; ///< Default window height.
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public:
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VideoDriver() : fast_forward_key_pressed(false), fast_forward_via_key(false), is_game_threaded(true) {}
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VideoDriver(bool uses_hardware_acceleration = false) : fast_forward_key_pressed(false), fast_forward_via_key(false), is_game_threaded(true), uses_hardware_acceleration(uses_hardware_acceleration) {}
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/**
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* Mark a particular area dirty.
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@@ -328,7 +328,7 @@ protected:
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std::chrono::steady_clock::duration GetDrawInterval()
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{
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/* If vsync, draw interval is decided by the display driver */
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if (_video_vsync && _video_hw_accel) return std::chrono::microseconds(0);
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if (_video_vsync && this->uses_hardware_acceleration) return std::chrono::microseconds(0);
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return std::chrono::microseconds(1000000 / _settings_client.gui.refresh_rate);
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}
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@@ -361,6 +361,8 @@ protected:
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std::recursive_mutex game_state_mutex;
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std::mutex game_thread_wait_mutex;
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bool uses_hardware_acceleration;
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uint8_t *anim_buffer = nullptr; ///< Animation buffer, (not used by all drivers, here because it is accessed very frequently)
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static void GameThreadThunk(VideoDriver *drv);
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