Codechange: [OpenGL] Use a pixel buffer object to store the video buffer.
This commit is contained in:
@@ -63,7 +63,7 @@ protected:
|
||||
|
||||
void Initialize();
|
||||
bool MakeWindow(bool full_screen);
|
||||
void ClientSizeChanged(int w, int h);
|
||||
void ClientSizeChanged(int w, int h, bool force = false);
|
||||
|
||||
/** Get screen depth to use for fullscreen mode. */
|
||||
virtual uint8 GetFullscreenBpp();
|
||||
@@ -71,6 +71,8 @@ protected:
|
||||
virtual bool AllocateBackingStore(int w, int h, bool force = false) = 0;
|
||||
/** Get a pointer to the video buffer. */
|
||||
virtual void *GetVideoPointer() = 0;
|
||||
/** Hand video buffer back to the painting backend. */
|
||||
virtual void ReleaseVideoPointer() {}
|
||||
/** Palette of the window has changed. */
|
||||
virtual void PaletteChanged(HWND hWnd) = 0;
|
||||
|
||||
@@ -149,6 +151,7 @@ protected:
|
||||
|
||||
bool AllocateBackingStore(int w, int h, bool force = false) override;
|
||||
void *GetVideoPointer() override;
|
||||
void ReleaseVideoPointer() override;
|
||||
void PaletteChanged(HWND hWnd) override {}
|
||||
|
||||
const char *AllocateContext();
|
||||
|
||||
Reference in New Issue
Block a user