Delay vehicle cache init to after map upgrades in load

Split AfterLoadVehicles into two functions.
Vehicle cache init and other functionality requiring an upgraded and
valid map is now performed later in the load process.

Re-order load update for SLV_139, it is no longer required to be
performed before the first phase of vehicle updates
This commit is contained in:
Jonathan G Rennison
2024-07-01 23:40:11 +01:00
parent f5b0874c1c
commit a99e6b5082
8 changed files with 56 additions and 41 deletions

View File

@@ -25,7 +25,8 @@ void MoveBuoysToWaypoints();
void MoveWaypointsToBaseStations();
SaveLoadTable GetBaseStationDescription();
void AfterLoadVehicles(bool part_of_load);
void AfterLoadVehiclesPhase1(bool part_of_load);
void AfterLoadVehiclesPhase2(bool part_of_load);
void AfterLoadVehiclesRemoveAnyFoundInvalid();
void AfterLoadEngines();
void FixupTrainLengths();

View File

@@ -262,13 +262,13 @@ extern uint8_t _age_cargo_skip_counter; // From misc_sl.cpp
static std::vector<Vehicle *> _load_invalid_vehicles_to_delete;
/** Called after load to update coordinates */
void AfterLoadVehicles(bool part_of_load)
/** Called after load for phase 1 of vehicle initialisation */
void AfterLoadVehiclesPhase1(bool part_of_load)
{
_load_invalid_vehicles_to_delete.clear();
const Vehicle *si_v = nullptr;
SCOPE_INFO_FMT([&si_v], "AfterLoadVehicles: %s", scope_dumper().VehicleInfo(si_v));
SCOPE_INFO_FMT([&si_v], "AfterLoadVehiclesPhase1: %s", scope_dumper().VehicleInfo(si_v));
for (Vehicle *v : Vehicle::Iterate()) {
si_v = v;
/* Reinstate the previous pointer */
@@ -420,15 +420,6 @@ void AfterLoadVehicles(bool part_of_load)
}
}
if (SlXvIsFeaturePresent(XSLFI_TEMPLATE_REPLACEMENT) && (_network_server || !_networking)) {
for (Train *t : Train::Iterate()) {
si_v = t;
if (t->IsVirtual() && t->First() == t) {
delete t;
}
}
}
if (IsSavegameVersionBefore(SLV_VEHICLE_ECONOMY_AGE) && SlXvIsFeatureMissing(XSLFI_VEHICLE_ECONOMY_AGE)) {
/* Set vehicle economy age based on calendar age. */
for (Vehicle *v : Vehicle::Iterate()) {
@@ -439,10 +430,16 @@ void AfterLoadVehicles(bool part_of_load)
si_v = nullptr;
CheckValidVehicles();
}
/** Called after load for phase 2 of vehicle initialisation */
void AfterLoadVehiclesPhase2(bool part_of_load)
{
const Vehicle *si_v = nullptr;
SCOPE_INFO_FMT([&si_v], "AfterLoadVehiclesPhase2: %s", scope_dumper().VehicleInfo(si_v));
for (Vehicle *v : Vehicle::IterateFrontOnly()) {
si_v = v;
assert(v->first != nullptr);
assert(v->First() != nullptr);
v->trip_occupancy = CalcPercentVehicleFilled(v, nullptr);
@@ -498,6 +495,16 @@ void AfterLoadVehicles(bool part_of_load)
}
}
if (part_of_load && SlXvIsFeaturePresent(XSLFI_TEMPLATE_REPLACEMENT) && (_network_server || !_networking)) {
for (Train *t : Train::IterateFrontOnly()) {
si_v = t;
if (t->IsVirtual()) {
t->unitnumber = 0;
delete t;
}
}
}
/* Stop non-front engines */
if (part_of_load && IsSavegameVersionBefore(SLV_112)) {
for (Vehicle *v : Vehicle::Iterate()) {