(svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful
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@@ -1353,7 +1353,7 @@ int32 CmdTrainGotoDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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if (v->current_order.type == OT_GOTO_DEPOT) {
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if (flags & DC_EXEC) {
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if (v->current_order.flags & OF_UNLOAD) {
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if (HASBIT(v->current_order.flags, OF_PART_OF_ORDERS)) {
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v->u.rail.days_since_order_progr = 0;
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v->cur_order_index++;
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}
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@@ -2956,10 +2956,10 @@ void TrainEnterDepot(Vehicle *v, uint tile)
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v->current_order.type = OT_DUMMY;
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v->current_order.flags = 0;
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if (t.flags & OF_UNLOAD) { // Part of the orderlist?
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if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) { // Part of the orderlist?
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v->u.rail.days_since_order_progr = 0;
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v->cur_order_index++;
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} else if (t.flags & OF_FULL_LOAD) { // User initiated?
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} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) { // User initiated?
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v->vehstatus |= VS_STOPPED;
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if (v->owner == _local_player) {
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SetDParam(0, v->unitnumber);
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@@ -2995,7 +2995,7 @@ static void CheckIfTrainNeedsService(Vehicle *v)
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// Don't interfere with a depot visit scheduled by the user, or a
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// depot visit by the order list.
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if (v->current_order.type == OT_GOTO_DEPOT &&
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(v->current_order.flags & (OF_FULL_LOAD | OF_UNLOAD)) != 0)
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(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
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return;
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tfdd = FindClosestTrainDepot(v);
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