From a9c2c7288ad529a6d524391a1f5c9b854d2890bf Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Tue, 19 Oct 2021 00:50:05 +0100 Subject: [PATCH] Fix compilation when ENABLE_NETWORK_SYNC_EVERY_FRAME is defined This is set by RANDOM_DEBUG See also: https://github.com/OpenTTD/OpenTTD/issues/9624 --- src/network/network_client.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/network/network_client.cpp b/src/network/network_client.cpp index 1e76424559..0bb519e349 100644 --- a/src/network/network_client.cpp +++ b/src/network/network_client.cpp @@ -1051,7 +1051,11 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p #ifdef ENABLE_NETWORK_SYNC_EVERY_FRAME /* Test if the server supports this option * and if we are at the frame the server is */ - if (p->pos + 1 < p->size) { +#ifdef NETWORK_SEND_DOUBLE_SEED + if (p->CanReadFromPacket(4 + 4 + 8)) { +#else + if (p->CanReadFromPacket(4 + 8)) { +#endif _sync_frame = _frame_counter_server; _sync_seed_1 = p->Recv_uint32(); #ifdef NETWORK_SEND_DOUBLE_SEED