Add UI setting for whether programmable signals shown in UI (default off)

Add setting subcategory for advanced signal features
This commit is contained in:
Jonathan G Rennison
2017-09-04 19:27:39 +01:00
parent 5199e19213
commit aa138baec9
7 changed files with 56 additions and 5 deletions

View File

@@ -1316,6 +1316,8 @@ STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF :Show restricted
STR_CONFIG_SETTING_SHOW_RESTRICTED_SIG_DEF_HELPTEXT :Show electric signals with routing restriction programs using the default signal graphics with a blue signal post, instead of using any NewGRF signal graphics. This is to make it easier to visually distinguish restricted signals.
STR_CONFIG_SETTING_SHOW_ADV_TRACE_RESTRICT_FEATURES :Show advanced routing restriction features: {STRING2}
STR_CONFIG_SETTING_SHOW_ADV_TRACE_RESTRICT_FEATURES_HELPTEXT :Show advanced routing restriction features. When disabled, some advanced features are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES :Show programmable signal feature: {STRING2}
STR_CONFIG_SETTING_SHOW_PROGSIG_FEATURES_HELPTEXT :Show programmable signal feature. When disabled, the buttons to build and configure programmable signals are not shown in the UI, but are still available to all players.
STR_CONFIG_SETTING_LANDSCAPE :Landscape: {STRING2}
STR_CONFIG_SETTING_LANDSCAPE_HELPTEXT :Landscapes define basic gameplay scenarios with different cargos and town growth requirements. NewGRF and Game Scripts allow finer control though
@@ -1821,6 +1823,7 @@ STR_CONFIG_SETTING_INTERFACE_CONSTRUCTION :{ORANGE}Constru
STR_CONFIG_SETTING_INTERFACE_DEPARTUREBOARDS :{ORANGE}Departure boards
STR_CONFIG_SETTING_INTERFACE_WALLCLOCK :{ORANGE}Wall clock
STR_CONFIG_SETTING_INTERFACE_TIMETABLE :{ORANGE}Timetables
STR_CONFIG_SETTING_INTERFACE_ADV_SIGNALS :{ORANGE}Signals (advanced)
STR_CONFIG_SETTING_ADVISORS :{ORANGE}News / Advisors
STR_CONFIG_SETTING_COMPANY :{ORANGE}Company
STR_CONFIG_SETTING_ACCOUNTING :{ORANGE}Accounting