Add UI setting for whether programmable signals shown in UI (default off)

Add setting subcategory for advanced signal features
This commit is contained in:
Jonathan G Rennison
2017-09-04 19:27:39 +01:00
parent 5199e19213
commit aa138baec9
7 changed files with 56 additions and 5 deletions

View File

@@ -1062,6 +1062,13 @@ static bool DragSignalsDensityChanged(int32)
return true;
}
static bool ProgrammableSignalsShownChanged(int32)
{
InvalidateWindowData(WC_BUILD_SIGNAL, 0);
return true;
}
static bool TownFoundingChanged(int32 p1)
{
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {