Add UI setting for whether programmable signals shown in UI (default off)
Add setting subcategory for advanced signal features
This commit is contained in:
@@ -1062,6 +1062,13 @@ static bool DragSignalsDensityChanged(int32)
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool ProgrammableSignalsShownChanged(int32)
|
||||
{
|
||||
InvalidateWindowData(WC_BUILD_SIGNAL, 0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static bool TownFoundingChanged(int32 p1)
|
||||
{
|
||||
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
|
||||
|
Reference in New Issue
Block a user