(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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@@ -124,7 +124,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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* @param index Index in the pool.
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* @return \c true if it is a valid, computer controlled company, else \c false.
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*/
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static FORCEINLINE bool IsValidAiID(size_t index)
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static inline bool IsValidAiID(size_t index)
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{
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const Company *c = Company::GetIfValid(index);
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return c != NULL && c->is_ai;
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@@ -136,7 +136,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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* @return \c true if it is a valid, human controlled company, else \c false.
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* @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead.
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*/
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static FORCEINLINE bool IsValidHumanID(size_t index)
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static inline bool IsValidHumanID(size_t index)
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{
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const Company *c = Company::GetIfValid(index);
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return c != NULL && !c->is_ai;
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@@ -149,7 +149,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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* @pre \a index must be a valid CompanyID.
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* @note If you don't know whether \a index refers to a valid company, you should use #IsValidHumanID() instead.
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*/
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static FORCEINLINE bool IsHumanID(size_t index)
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static inline bool IsHumanID(size_t index)
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{
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return !Company::Get(index)->is_ai;
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}
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