(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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@@ -30,12 +30,12 @@ struct Goal : GoalPool::PoolItem<&_goal_pool> {
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/**
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* We need an (empty) constructor so struct isn't zeroed (as C++ standard states)
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*/
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FORCEINLINE Goal() { }
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inline Goal() { }
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/**
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* (Empty) destructor has to be defined else operator delete might be called with NULL parameter
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*/
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FORCEINLINE ~Goal() { free(this->text); }
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inline ~Goal() { free(this->text); }
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};
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#define FOR_ALL_GOALS_FROM(var, start) FOR_ALL_ITEMS_FROM(Goal, goal_index, var, start)
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